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Equipment · Changes

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standardized hyperlink format authored Mar 27, 2024 by Lxlp's avatar Lxlp
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  • Mobs/Equipment.md Mobs/Equipment.md +3 -3
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Mobs/Equipment.md
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......@@ -4,7 +4,7 @@ If the PreventOtherDrops option is not enabled, then the mob will naturally drop
If you want your mob to not wear any equipment, you can use the option "PreventRandomEquipment". See [Mob Options](/databases/mobs/options). An alternative to using that option is to equip your mob with *dummy items*, such as AIR.
Equipment slots can also accept [droptables](drops/DropTables#equipment-droptables), allowing for the creation of "sets" where a random item is selected from the set. For example, a droptable can be created that contains every vanilla helmet, which can then be used on the mob in the equipment tab to select one random helmet to wear.
Equipment slots can also accept [droptables](/drops/DropTables#equipment-droptables), allowing for the creation of "sets" where a random item is selected from the set. For example, a droptable can be created that contains every vanilla helmet, which can then be used on the mob in the equipment tab to select one random helmet to wear.
[[_TOC_]]
......@@ -64,8 +64,8 @@ All the inline item data that works under `Equipment` will also work under the [
| skullowner | | The owner of the item, if a skull | |
| skulltexture | | The SkinURL of the texture of the item, if a skull | |
[enchantments]: Items/Enchantments
[potion effects]: Items/Potions
[enchantments]: /Items/Enchantments
[potion effects]: /Items/Potions
## MMOItems
......
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