... | @@ -51,7 +51,8 @@ This zombie would attack players, and walk around randomly when not targeting an |
... | @@ -51,7 +51,8 @@ This zombie would attack players, and walk around randomly when not targeting an |
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| [fleefaction](/Mobs/ai/goals/fleefaction) | runfromfaction | Causes the mob to avoid entities in a given faction |
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| [fleefaction](/Mobs/ai/goals/fleefaction) | runfromfaction | Causes the mob to avoid entities in a given faction |
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| [fleesun](/Mobs/ai/goals/fleesun) | | The mob will hide in the shade when the sun it out |
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| [fleesun](/Mobs/ai/goals/fleesun) | | The mob will hide in the shade when the sun it out |
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| [fleeConditional](/Mobs/ai/goals/fleeconditional)<br>**[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distances greater than 5 |
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| [fleeConditional](/Mobs/ai/goals/fleeconditional)<br>**[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distances greater than 5 |
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| spiderattack | | Uses the attack a spider would (doesn't seem any different from a meleeattack) |
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| spiderattack | | Uses the attack a spider would |
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| zombieattack | | Zombie melee attack |
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| [leapattarget](/Mobs/ai/goals/leapattarget) | | Makes the mob leap at its target |
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| [leapattarget](/Mobs/ai/goals/leapattarget) | | Makes the mob leap at its target |
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| moveindoors | | |
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| moveindoors | | |
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| [movethroughvillage](/Mobs/ai/goals/movethroughvillager) | | |
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| [movethroughvillage](/Mobs/ai/goals/movethroughvillager) | | |
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