| breakdoors | | Causes the mob to break down doors it runs into |
| eatgrass | | Makes the mob occasionally… eat grass |
| float | swim | Makes the mob swim in water/not |
| [breakdoors](/Mobs/ai/goals/BreakDoor) | | Causes the mob to break down doors it runs into |
| [eatgrass](/Mobs/ai/goals/EatGrass) | | Makes the mob occasionally… eat grass |
| [float](/Mobs/ai/goals/Float) | swim | Makes the mob swim in water/not |
| [lookatplayers](/Mobs/ai/goals/lookatplayers) | | The mob will look at nearby players |
| [LookAtTarget](/Mobs/ai/goals/LookAtTarget) | | The mob will look at its target |
| opendoors | opendoor | The mob will open doors it runs into and close the door behind it |
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@@ -42,7 +42,7 @@ This zombie would attack players, and walk around randomly when not targeting an
| avoidskeletons | | Causes the mob to avoid Skeletons |
| avoidzombies | | Causes the mob to avoid Zombies |
| [meleeattack](/Mobs/ai/goals/meleeattack) | | Causes the mob to move to and melee-attack its target |
| movetowardstarget | | Causes the mob to move towards its target |
| [movetowardstarget](/Mobs/ai/goals/MoveTowardsTarget) | | Causes the mob to move towards its target |
| randomstroll | | The mob will randomly walk around |
| restrictsun | | In theory this will keep the mob from entering sunlight |
| [fleeplayers](/Mobs/ai/goals/fleeplayers) | runfromplayers | Causes the mob to avoid Players |
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@@ -60,7 +60,7 @@ This zombie would attack players, and walk around randomly when not targeting an
| [movetoblock](/Mobs/ai/goals/movetoblock)| | Makes the mob go towards a specific type of block |
| [movetolava](/Mobs/ai/goals/movetolava) | | Makes the mob move towards lava |
| [movetowater](/Mobs/ai/goals/movetowater) | | Makes the mob move towards water |
| movetowardsrestriction | | |
| [movetowardsrestriction](/Mobs/ai/goals/MoveTowardsRestriction) | | Make a mob move towards its "Restriction Point" for some Entities (for instance, the village of a Villager) |
| [MoveTowardsConditional](/Mobs/ai/goals/movetowardsconditional)<br>**[Premium-only]** | | Causes the mob to move towards a target based on provided conditions |
| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute|Makes the mob patrol between the specified locations |
| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
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@@ -77,7 +77,7 @@ This zombie would attack players, and walk around randomly when not targeting an