... | ... | @@ -24,9 +24,9 @@ This zombie would attack players, and walk around randomly when not targeting an |
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| AI Goal | Aliases | Description |
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|--------------------|--------------|--------------------------------------------------------------------|
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| clear | reset | Removes the AI from the mob |
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| breakdoors | | Causes the mob to break down doors it runs into |
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| eatgrass | | Makes the mob occasionally… eat grass |
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| float | swim | Makes the mob swim in water/not |
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| [breakdoors](/Mobs/ai/goals/BreakDoor) | | Causes the mob to break down doors it runs into |
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| [eatgrass](/Mobs/ai/goals/EatGrass) | | Makes the mob occasionally… eat grass |
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| [float](/Mobs/ai/goals/Float) | swim | Makes the mob swim in water/not |
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| [lookatplayers](/Mobs/ai/goals/lookatplayers) | | The mob will look at nearby players |
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| [LookAtTarget](/Mobs/ai/goals/LookAtTarget) | | The mob will look at its target |
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| opendoors | opendoor | The mob will open doors it runs into and close the door behind it |
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... | ... | @@ -42,7 +42,7 @@ This zombie would attack players, and walk around randomly when not targeting an |
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| avoidskeletons | | Causes the mob to avoid Skeletons |
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| avoidzombies | | Causes the mob to avoid Zombies |
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| [meleeattack](/Mobs/ai/goals/meleeattack) | | Causes the mob to move to and melee-attack its target |
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| movetowardstarget | | Causes the mob to move towards its target |
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| [movetowardstarget](/Mobs/ai/goals/MoveTowardsTarget) | | Causes the mob to move towards its target |
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| randomstroll | | The mob will randomly walk around |
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| restrictsun | | In theory this will keep the mob from entering sunlight |
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| [fleeplayers](/Mobs/ai/goals/fleeplayers) | runfromplayers | Causes the mob to avoid Players |
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... | ... | @@ -60,7 +60,7 @@ This zombie would attack players, and walk around randomly when not targeting an |
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| [movetoblock](/Mobs/ai/goals/movetoblock)| | Makes the mob go towards a specific type of block |
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| [movetolava](/Mobs/ai/goals/movetolava) | | Makes the mob move towards lava |
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| [movetowater](/Mobs/ai/goals/movetowater) | | Makes the mob move towards water |
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| movetowardsrestriction | | |
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| [movetowardsrestriction](/Mobs/ai/goals/MoveTowardsRestriction) | | Make a mob move towards its "Restriction Point" for some Entities (for instance, the village of a Villager) |
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| [MoveTowardsConditional](/Mobs/ai/goals/movetowardsconditional)<br>**[Premium-only]** | | Causes the mob to move towards a target based on provided conditions |
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| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute|Makes the mob patrol between the specified locations |
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| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
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... | ... | @@ -77,7 +77,7 @@ This zombie would attack players, and walk around randomly when not targeting an |
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## Creepers Only
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| AI Goal | Aliases | Description |
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|--------------------|--------------|--------------------------------------------------------------------|
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| creeperswell | creeperexplode | Make a creeper want to explode on its target |
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| [creeperswell](/Mobs/ai/goals/CreeperSwell) | creeperexplode | Make a creeper want to explode on its target |
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## Ranged Entities Only
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| AI Goal | Aliases | Description |
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... | ... | |