... | ... | @@ -29,9 +29,9 @@ This zombie would attack players, and walk around randomly when not targeting an |
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| [float](/Mobs/ai/goals/Float) | swim | Makes the mob swim in water/not |
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| [lookatplayers](/Mobs/ai/goals/lookatplayers) | | The mob will look at nearby players |
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| [LookAtTarget](/Mobs/ai/goals/LookAtTarget) | | The mob will look at its target |
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| opendoors | opendoor | The mob will open doors it runs into and close the door behind it |
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| [opendoor](//Mobs/ai/goals/OpenDoor)| opendoors | The mob will open doors it runs into and close the door behind it |
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| closedoors | restrictopendoor | Not sure what this one does |
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| randomlookaround | lookaround | The mob will randomly look around |
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| [randomlookaround](/Mobs/ai/goals/RandomLookAround) | lookaround | The mob will randomly look around |
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| [gotospawnlocation](/Mobs/ai/goals/gotospawn) | gotospawn | Mob will pathfind to its spawn location |
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| [doNothing](/Mobs/ai/goals/doNothing)<br>**[Premium-only]** | | Causes the mob to do nothing if conditions are met. |
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... | ... | @@ -43,8 +43,8 @@ This zombie would attack players, and walk around randomly when not targeting an |
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| avoidzombies | | Causes the mob to avoid Zombies |
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| [meleeattack](/Mobs/ai/goals/meleeattack) | | Causes the mob to move to and melee-attack its target |
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| [movetowardstarget](/Mobs/ai/goals/MoveTowardsTarget) | | Causes the mob to move towards its target |
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| randomstroll | | The mob will randomly walk around |
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| restrictsun | | In theory this will keep the mob from entering sunlight |
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| [randomstroll](/Mobs/ai/goals/RandomStroll) | | The mob will randomly walk around |
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| [restrictsun](/Mobs/ai/goals/RestrictSun) | | Will prevent the mob from entering sunlight |
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| [fleeplayers](/Mobs/ai/goals/fleeplayers) | runfromplayers | Causes the mob to avoid Players |
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| [fleegolems](/Mobs/ai/goals/fleegolems) | runfromgolems | Causes the mob to avoid Iron Golems |
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| [fleevillagers](/Mobs/ai/goals/fleevillagers) | runfromvillagers | Causes the mob to avoid villagers |
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... | ... | @@ -52,8 +52,8 @@ This zombie would attack players, and walk around randomly when not targeting an |
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| [fleefaction](/Mobs/ai/goals/fleefaction) | runfromfaction | Causes the mob to avoid entities in a given faction |
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| [fleesun](/Mobs/ai/goals/fleesun) | | The mob will hide in the shade when the sun it out |
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| [fleeConditional](/Mobs/ai/goals/fleeconditional)<br>**[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distances greater than 5 |
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| spiderattack | | Uses the attack a spider would |
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| zombieattack | | Zombie melee attack |
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| [spiderattack](/Mobs/ai/goals/SpiderAttack) | | Uses the attack a spider would |
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| [zombieattack](/Mobs/ai/goals/ZombieAttack) | | Zombie melee attack |
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| [leapattarget](/Mobs/ai/goals/leapattarget) | | Makes the mob leap at its target |
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| moveindoors | | |
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| [movethroughvillage](/Mobs/ai/goals/movethroughvillage) | | |
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... | ... | @@ -62,12 +62,13 @@ This zombie would attack players, and walk around randomly when not targeting an |
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| [movetowater](/Mobs/ai/goals/movetowater) | | Makes the mob move towards water |
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| [movetowardsrestriction](/Mobs/ai/goals/MoveTowardsRestriction) | | Make a mob move towards its "Restriction Point" for some Entities (for instance, the village of a Villager) |
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| [MoveTowardsConditional](/Mobs/ai/goals/movetowardsconditional)<br>**[Premium-only]** | | Causes the mob to move towards a target based on provided conditions |
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| [FollowRoute](/Mobs/ai/goals/FollowRoute) | followpath | Makes the mob follow a specific path, one time only. |
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| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute|Makes the mob patrol between the specified locations |
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| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
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| [gotolocation](/Mobs/ai/goals/GoToLocation) x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
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| gotoowner # | | Makes the mob move towards its [owner](/Skills/Targeters/Owner) when beyond a certain distance (defaults to 5 blocks)<br>[Followrange](/Mobs/Options#followrange) must be more than the distance between the owner and the mob) |
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| gotoparent | | Makes the mob move towards its parent mob |
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| panicWhenOnFire | panic | Run around panicking when on fire and look for water |
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| randomFly | | Fly around randomly |
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| [Panic](/Mobs/ai/goals/Panic) | panicWhenOnFire | Run around panicking when on fire and look for water |
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| [randomFly](/Mobs/ai/goals/RandomFly) | | Fly around randomly |
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## Animals Only
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| AI Goal | Aliases | Description |
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... | ... | |