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pattern: minecraft:shaper
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```
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### Firework
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Sets several firework or firework_charge items.
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See [firework](/Items/Firework) for a break-down for each of its options.
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```yml
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example_item:
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Id: firework
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Firework:
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Colors:
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- 255,0,255
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- 0,0,0
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FadeColors:
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- 200,0,0
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Flicker: true
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Trail: true
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```
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### **ItemVersion**
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### **CRUCIBLE ONLY **
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Updates the item on MM reload when ItemVersion differs.
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This allows you to update items when MM reloads by changing the ItemVersion. If you haven't reset your config.yml in a while, then this feature requires the following to be added to the config.yml:
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This allows you to update items when MM reloads by changing the ItemVersion. If you haven't reset your config.yml in a while, then this feature requires the following to be added to the MythicCrucible config.yml:
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```yml
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ItemUpdating:
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The second sword will replace the first sword with the updated lore whenever a player interacts with it in their inventory.
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### Firework
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Sets several firework or firework_charge items.
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See [firework](/Items/Firework) for a break-down for each of its options.
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```yml
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example_item:
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Id: firework
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Firework:
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Colors:
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- 255,0,255
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- 0,0,0
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FadeColors:
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- 200,0,0
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Flicker: true
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Trail: true
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```
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Examples
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--------
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... | ... | |