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Attributes · Changes

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added extra attributes authored Sep 03, 2024 by Lxlp's avatar Lxlp
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Items/Attributes.md
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......@@ -49,11 +49,11 @@ You can input both absolute or relative values:
## Attributes
These are all the available attributes that can be put on the item.
You can use general placeholders like `<random.#to#>` or `<random.float.#to#>`.
You can use general placeholders like `<random.#to#>` or `<random.float.#to#>`.
You can find out more about these attributes by looking at [The Minecraft Wiki page regarding them](https://minecraft.wiki/w/Attribute#Attributes)
### AttackSpeed
Determines the recharge rate of a fully charged attack.
```yml
custom_item:
Id: stick
......@@ -137,6 +137,106 @@ custom_item:
MovementSpeed: -0.2 MULTIPLY_BASE
```
### MaxAbsorption
The maximum absorption of this mob.
Determines the highest health they may gain by the Absorption effect
```yml
custom_item:
Id: wooden_sword
Attributes:
All:
MaxAbsorption: 1 ADD
```
### Scale
The multiplier of the size of an entity
```yml
custom_item:
Id: wooden_sword
Attributes:
All:
Scale: 2 ADD
```
### StepHeight‌
The maximum number of blocks that an entity can step up without jumping. Sneaking only prevents drops from heights that are higher than this attribute.[5] This only happens if the height that the player is above a block is equal or less than the attribute
```yml
custom_item:
Id: wooden_sword
Attributes:
All:
StepHeight‌: 2 ADD
```
### JumpHeight
The height an entity can jump, similar to the Jump Boost effect
```yml
custom_item:
Id: wooden_sword
Attributes:
All:
JumpHeight: 2 ADD
```
### BlockInteractionRange
The block interaction range for players in blocks
```yml
custom_item:
Id: wooden_sword
Attributes:
All:
BlockInteractionRange: 2 ADD
```
### EntityInteractionRange
The entity interaction range for players in blocks
```yml
custom_item:
Id: wooden_sword
Attributes:
All:
EntityInteractionRange: 2 ADD
```
### BlockBreakSpeed
The speed the player can break blocks as a multiplier
```yml
custom_item:
Id: wooden_sword
Attributes:
All:
BlockBreakSpeed: 2 ADD
```
### Gravity
The gravity affecting an entity in blocks per tick squared
```yml
custom_item:
Id: wooden_sword
Attributes:
All:
Gravity: 2 ADD
```
### SafeFallDistance
The number of blocks an entity can fall before fall damage starts to be accumulated. Also the minimum amount of blocks the entity has to fall to make fallling particles and sounds
```yml
custom_item:
Id: wooden_sword
Attributes:
All:
Gravity: 2 ADD
```
### FallDamageMultiplier‌
The amount of fall damage an entity takes as a multiplier
```yml
custom_item:
Id: wooden_sword
Attributes:
All:
FallDamageMultiplier‌: 2 ADD
```
## Examples
This example item will grant +10 luck when the item is held in the main
......
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