You can display the mobs health in its nameplate above it, you can do this many different ways, here are 2 examples, one which shows the mobs health as a number (15/20) and another which has a bar that changes as the mob loses health.
You can display the mobs health in its nameplate above it, you can do this many different ways, here are 2 examples, one which shows the mobs health as a number (15/20) and another which has a bar that changes as the mob loses health.
### Number
### Number
You will need to use the [SetName](/skills/mechanics/setname) mechanic and the [~onDamaged](/Skills/Triggers#ondamaged) trigger. We will use the mobs display option to set the information. We are using the caster.hp and caster.mhp placeholders to get the current HP and the max HP.
You will need to use the [SetName](/skills/mechanics/setname) mechanic and the [~onDamaged](/Skills/Triggers/onDamaged) trigger. We will use the mobs display option to set the information. We are using the caster.hp and caster.mhp placeholders to get the current HP and the max HP.