... | ... | @@ -19,7 +19,7 @@ SkeletonKing: |
|
|
You can display the mobs health in its nameplate above it, you can do this many different ways, here are 2 examples, one which shows the mobs health as a number (15/20) and another which has a bar that changes as the mob loses health.
|
|
|
|
|
|
### Number
|
|
|
You will need to use the [SetName](/skills/mechanics/setname) mechanic and the [~onDamaged](/Skills/Triggers#ondamaged) trigger. We will use the mobs display option to set the information. We are using the caster.hp and caster.mhp placeholders to get the current HP and the max HP.
|
|
|
You will need to use the [SetName](/skills/mechanics/setname) mechanic and the [~onDamaged](/Skills/Triggers/onDamaged) trigger. We will use the mobs display option to set the information. We are using the caster.hp and caster.mhp placeholders to get the current HP and the max HP.
|
|
|
```yaml
|
|
|
SkeletonKing:
|
|
|
Type: WITHER_SKELETON
|
... | ... | |