... | ... | @@ -26,7 +26,7 @@ Model type mechanics control specific models used by an entity. |
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| [RemapModel][] | Remap a model using bones from another model |
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| [RenderInit][] | Shows a model to the players, if `initrender` was used |
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| [StateToggle][] | Toggle an animation between playing and not playing on a model |
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| [SubModel][] | Forcefully create new bones on a model |
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| [SubModel][] | Forcefully create new bones or remove old ones on a model |
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| [SwapEntity][] | Swap the owner of a model |
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| [Scale][] | Set the render or hitbox scale of a model |
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