... | @@ -12,6 +12,7 @@ Color the entire model or a specific bone. |
... | @@ -12,6 +12,7 @@ Color the entire model or a specific bone. |
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| damagetint | d, dmg, damage | Is this mechanic used to change the damage tint | Boolean | false |
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| damagetint | d, dmg, damage | Is this mechanic used to change the damage tint | Boolean | false |
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| color | c | The color in hex | Color | FFFFFF or FF6666 (damagetint = true) |
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| color | c | The color in hex | Color | FFFFFF or FF6666 (damagetint = true) |
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| exactmatch | em, exact, match | Should the part match the `partid` completely | Boolean | true |
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| exactmatch | em, exact, match | Should the part match the `partid` completely | Boolean | true |
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| child | | Whether the child bones should be affected | Boolean | false |
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## Examples
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## Examples
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With this, we are tinting the `leg_left` bone blue when the mob spawns.
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With this, we are tinting the `leg_left` bone blue when the mob spawns.
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