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State · Changes

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added skiplastframe attribute authored Mar 17, 2025 by Lxlp's avatar Lxlp
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Skills/Mechanics/State.md
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...@@ -23,6 +23,7 @@ Play or stop an animation on a model. ...@@ -23,6 +23,7 @@ Play or stop an animation on a model.
| priority | p, pr | Set the priority of the animation.<br/>Only parsed when model is using Hybrid system | Integer | 1 | | priority | p, pr | Set the priority of the animation.<br/>Only parsed when model is using Hybrid system | Integer | 1 |
| loop | l | Forced loop mode of the animation.<br>If not set, the mechanic use default animation loop mode | Loop Mode | | | loop | l | Forced loop mode of the animation.<br>If not set, the mechanic use default animation loop mode | Loop Mode | |
| override | ov | Forced override mode of the animation.<br>If not set, the mechanic use default override mode | Boolean | | | override | ov | Forced override mode of the animation.<br>If not set, the mechanic use default override mode | Boolean | |
| skiplastframe | skip | Whether to skip the last frame of the animation (intended for loop animations) | Boolean | |
#### When remove = true #### When remove = true
......
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