Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 105
    • Issues 105
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
    • Skills
    • Mechanics
  • Segment

Last edited by Lxlp Oct 21, 2024
Page history

Segment

< Back to mechanic page

Description

Configure the segment or tail bones.

Attributes

Attribute Aliases Description Type Default
modelid m, mid, model Targeted model String
partid p, pid, part Targeted segment bone.
If not set, configures the entire model.
String
bounded b, bd Is the segment bone bounded by any rotational restrictions.
true by default.
If not set, use the last value
Boolean
rolllock r, rl, roll Should the segment bone mimic the roll of the parent bone. When true, if the parent bond twists, the child bone would twists together.
false by default.
If not set, use the last value
Boolean
anglelimit a, al, angle The maximum angle in degrees the segment bone can deviate from the parent bone.
50 by default.
If not set, use the last value
Float
extendrate e, er, extend The extend, or straightening rate of the segment bone, where the bone would slowly align to the parent bone.
0 means no straightening at all.
0.01 by default.
If not set, use the last value
Float
exactmatch em, exact, match Should the part match the partid completely Boolean true

Examples

This would spawn a model with a tail that is very springy, meaning it can wiggle around.

  Skills:
    - model{m=rat} @self ~onSpawn
    - segment{m=rat;p=tail;roll=true;extend=0.25} @self ~onSpawn

Aliases

  • seg
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration

Modeling
  • Creating a Model
    • Hitbox & Eye Height
    • Shadow
  • Bone Behaviors
    • Player Limbs
  • Animating a Model
  • Importing a Model
  • Scriptable Keyframes
  • Optional Tools
MythicMobs
  • Mechanics
  • Conditions
  • Targeters
Citizens (R4.0.4)
  • Trait
  • Commands & Permissions

API
  • Basic
    • Apply / Remove Model
    • Play / Stop Animation
    • Configure Bone Behaviors
    • Mounting / Dismounting Model
    • Per-Player Model
    • Events
  • Advanced
    • Custom Base Entity
    • Custom Mount Controller
    • Custom Importer
    • Custom Bone Behaviors
    • Custom Script Reader
    • Custom Timeline
    • Custom Animation Handler
    • Custom Render Type

Technical
  • Terminology
  • Animation Systems
  • Mount Controllers
Promotional Material