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BodyRotation · Changes

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wiki standardization authored Oct 21, 2024 by Lxlp's avatar Lxlp
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[< Back to mechanic page](/Skills/Mechanics)
## Description
Configure the body rotation of the modeled entity.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|------------|-----------------|---------------------------------------------------------------------------------------------------------------------------------|---------|------------|
| headuneven | hu, head | Is the head clamp uneven.<br/>Head clamp is used to clamp the head when an entity is moving. | Boolean | Last Value |
| maxhead | mh, mxh | Maximum head angle in degrees.<br/>If `headuneven` is false, the minimum head angle would be set as the negative of this value. | Float | Last Value |
| minhead | mnh | Minimum head angle in degrees.<br/>Only takes effect when `headuneven` is true. | Float | Last Value |
| bodyuneven | bu, body | Is the body clamp uneven.<br/>Body clamp is used to clamp the body when an entity is standing still. | Boolean | Last Value |
| maxbody | mb, mxb | Maximum body angle in degrees.<br/>If `bodyuneven` is false, the minimum body angle would be set as the negative of this value. | Float | Last Value |
| minbody | mnb | Minimum body angle in degrees.<br/>Only takes effect when `bodyuneven` is true. | Float | Last Value |
| playermode | m, mode, player | Should the body rotate like a player (i.e. will not try to match the head angle) | Boolean | Last Value |
| stable | s | Stable angle in degrees where the body rotation can exceed the clamp before snapping towards the clamped values | Float | Last Value |
| rdelay | rde | Rotation delay in ticks before the body rotate towards the head | Integer | Last Value |
| rduration | rdu | Rotation duration in ticks the body takes to rotate towards the head | Integer | Last Value |
## Aliases
- [x] bodyclamp
\ No newline at end of file
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