... | ... | @@ -13,4 +13,30 @@ Use the generated resource pack, located in the plugin's folder. |
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### Model using parts of a different model
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Update the resource pack. |
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Update the resource pack.
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### I want my Modeled Entity to perform a custom attack animation
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While you could play a state with a onAttack trigger, there will be no delay between the start of the attack animation and the damage itself, so a different solution is required.
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A popular and effective method is to:
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- Cancel the attack event
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- Play the state
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- Delay the execution of the skilltree
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- Deal Damage
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And this is usually done via the use, in some form, of the following base metaskill:
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```yaml
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ExampleMob:
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Type: ZOMBIE
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Skills:
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- model{mid=examplemob} @self ~onSpawn
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- skill{s=ExampleModelAttack;sync=true} @self ~onAttack
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```
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```yaml
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ExampleModelAttack:
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Skills:
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- cancelevent
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- state{...}
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- delay 17
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- damage{...} @trigger
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``` |
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