|
Mechanic: Throw
|
|
|
|
===============
|
|
===============
|
|
|
|
|
|
|
|
## Description:
|
|
|
|
|
|
Throws all targets away from the mob (or origin).
|
|
Throws all targets away from the mob (or origin).
|
|
|
|
|
|
Attributes
|
|
## Attributes:
|
|
----------
|
|
|
|
|
|
|
|
| Attribute | Aliases | Description | Default Value |
|
|
| Attribute | Aliases | Description | Default Value |
|
|
|-----------|---------|-------------------------------------------------------|---------------|
|
|
|-----------|---------|-------------------------------------------------------|---------------|
|
|
| velocity | v | The horizontal velocity at which the entity is throw. | 1 |
|
|
| velocity | v | The horizontal velocity at which the entity is throw. | 1 |
|
|
| velocityY | vy | The vertical velocity at which the entity is thrown | 1 |
|
|
| velocityY | vy | The vertical velocity at which the entity is thrown | 1 |
|
|
|
|
|
|
|
|
## Examples:
|
|
|
|
|
|
|
|
In this example the mob will create an explosion effect around them that
|
|
Examples
|
|
inflicts 10 damage (5 hearts) to players within a radius of 5 blocks and
|
|
--------
|
|
will knock them back. Giving the illusion of a powerful explosion.
|
|
```yaml
|
|
```yaml
|
|
GroundSlam:
|
|
GroundSlam:
|
|
Skills:
|
|
Skills:
|
... | @@ -22,12 +23,13 @@ GroundSlam: |
... | @@ -22,12 +23,13 @@ GroundSlam: |
|
- damage{amount=10} @PlayersInRadius{r=5}
|
|
- damage{amount=10} @PlayersInRadius{r=5}
|
|
- throw{velocity=15;velocityY=5} @PlayersInRadius{r=5}
|
|
- throw{velocity=15;velocityY=5} @PlayersInRadius{r=5}
|
|
```
|
|
```
|
|
In this example the mob will create an explosion effect around them that
|
|
|
|
inflicts 10 damage (5 hearts) to players within a radius of 5 blocks and
|
|
|
|
will knock them back. Giving the illusion of a powerful explosion.
|
|
|
|
|
|
|
|
Complex Examples
|
|
This complex example shows how the throw mechanic can be used in
|
|
----------------
|
|
conjunction with other mechanics to make quite amazing effects. The
|
|
|
|
caster unleashes a powerful shockwave that deals 50 damage (25 hearts)
|
|
|
|
to all players within 10 blocks and using the **throw** mechanic causes
|
|
|
|
them to be flung a small bit into the air. There is also extra effects
|
|
|
|
added to make the attack more appealing to look at and intimidating.
|
|
```yaml
|
|
```yaml
|
|
SuperShockslam:
|
|
SuperShockslam:
|
|
Skills:
|
|
Skills:
|
... | @@ -48,9 +50,3 @@ SuperShockslam: |
... | @@ -48,9 +50,3 @@ SuperShockslam: |
|
- delay 2
|
|
- delay 2
|
|
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=11} @Self
|
|
- effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=11} @Self
|
|
``` |
|
``` |
|
|
|
\ No newline at end of file |
|
This complex example shows how the throw mechanic can be used in
|
|
|
|
conjunction with other mechanics to make quite amazing effects. The
|
|
|
|
caster unleashes a powerful shockwave that deals 50 damage (25 hearts)
|
|
|
|
to all players within 10 blocks and using the **throw** mechanic causes
|
|
|
|
them to be flung a small bit into the air. There is also extra effects
|
|
|
|
added to make the attack more appealing to look at and intimidating. |
|
|
|
\ No newline at end of file |
|
|