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  • shootshulkerbullet

shootshulkerbullet · Changes

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Reformatted, moved build log to under title bar, reformatted headers, colorized example. authored Oct 20, 2023 by Dante's avatar Dante
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skills/mechanics/shootshulkerbullet.md
View page @ 4c52948b
Mechanic: Shoot Shulker Bullet
================================ ================================
*Added in 4.12 MM*
## Description:
Shoots a shulker bullet at the target entity, giving them levitation on hit. Shoots a shulker bullet at the target entity, giving them levitation on hit.
*Requires a target entity. Does not work well with location targeters.*
Attributes ## Attributes:
----------
| Attribute | Aliases | Description | Default Value | | Attribute | Aliases | Description | Default Value |
|-----------|---------|----------------------------------------------|---------------| |-----------|---------|----------------------------------------------|---------------|
...@@ -13,22 +16,12 @@ Attributes ...@@ -13,22 +16,12 @@ Attributes
| onHit | oH | the skill this mechanic calls when it hits the target | NONE | | onHit | oH | the skill this mechanic calls when it hits the target | NONE |
| onEnd | oE | the skill this mechanic calls when it ends | NONE | | onEnd | oE | the skill this mechanic calls when it ends | NONE |
------------
Notes:
Added in 4.12 MM
This skill seems to require an entity for a target. Tried using @forward{f=30;y=0} and it did not spawn the shulker bullet. ## Examples:
------------
Examples
--------
This example would shoot a shulker bullet with some smaller white reddust particles in the onTick and onEnd. It would also damage the target for 5 damage when it hits them. This example would shoot a shulker bullet with some smaller white reddust particles in the onTick and onEnd. It would also damage the target for 5 damage when it hits them.
``` ```yaml
TestingShootShulkerBullet: TestingShootShulkerBullet:
Skills: Skills:
- ShootShulkerBullet{oT=TSSB_oT;oH=TSSB_oH;oE=TSSB_oE;i=1} @target - ShootShulkerBullet{oT=TSSB_oT;oH=TSSB_oH;oE=TSSB_oE;i=1} @target
......
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