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```math
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MovementSpeed=speed/5
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```
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So, if you want to set the mob's MovementSpeed to 0.2, you will need a speed value of 1; if you want a MovementSpeed of 0.4, you will need a aspped value of 2 and so on
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So, if you want to set the mob's MovementSpeed to 0.2, you will need a speed value of 1; if you want a MovementSpeed of 0.4, you will need a speed value of 2 and so on
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<!--
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This value will then be multiplied by the default speed value of the respective speed type:
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