... | ... | @@ -22,13 +22,16 @@ Examples |
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This will set the mob level to 3 when it spawns
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- setlevel{a=set;l=3} ~onSpawn
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```yaml
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- setlevel{a=set;l=3} @self ~onSpawn
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```
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This will increase the mob level by 1 each time it kills a player
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```yaml
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- setlevel{a=add;l=1} ~onKillPlayer
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```
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Does not support ranges. Uses math instead. Use vars/placeholders to bypass restriction
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- setlevel{l=<skill.value>-<random.1to5>} @self |
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\ No newline at end of file |
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This will set the level of the mob to a random value between 1 and 5 when it spawns, plus the score of the `__GLOBAL__` fake player from the "testlevel" scoreboard. The usage of [Placeholders](/Skills/Placeholders) and [Math Operations](/Skills/Math) inside of a mechanic is **Premium Only**
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```yaml
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- setlevel{a=set;l="<random.1to5> + <global.score.testlevel>"} @self ~onSpawn
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``` |
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\ No newline at end of file |