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  • runaigoalselector

runaigoalselector · Changes

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Example addition of a goal requiring string input when complex, and mentioning this. authored Jun 25, 2024 by Brickgard's avatar Brickgard
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skills/mechanics/runaigoalselector.md
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...@@ -9,6 +9,7 @@ existing goals of the entity. ...@@ -9,6 +9,7 @@ existing goals of the entity.
A list of AI Goals can be found A list of AI Goals can be found
[here](/Mobs/Custom-AI#ai-goal-selectors) [here](/Mobs/Custom-AI#ai-goal-selectors)
More complex goals, such as a patrol with locations, may need to be inputted as a string, such as the below example.
> **This is a no-target mechanic, and the affected entity will always be the caster** > **This is a no-target mechanic, and the affected entity will always be the caster**
...@@ -26,6 +27,7 @@ TimeToFlee: ...@@ -26,6 +27,7 @@ TimeToFlee:
- runaigoalselector{goal=clear} - runaigoalselector{goal=clear}
- runaigoalselector{goal=fleesun} - runaigoalselector{goal=fleesun}
- runaigoalselector{goal=randomstroll} - runaigoalselector{goal=randomstroll}
- runaigoalselector{goal="patrol 1494,38,10;1494,38,-10;1514,38,-10;1514,38,10"}
``` ```
## Aliases ## Aliases
......
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