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projectile · Changes

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Update projectile authored Jun 13, 2023 by Lxlp's avatar Lxlp
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skills/mechanics/projectile.md
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Mechanic: Projectile ## Description
====================
The Projectile skill fires a meta-"projectile" that can be decorated The Projectile skill fires a meta-"projectile" that can be decorated
using particle and sound effects. using particle and sound effects.
It's great for creating complex, aesthetically pleasing skills, such as It's great for creating complex, aesthetically pleasing skills, such as
...@@ -8,20 +6,20 @@ shadow bolts, balls of ice, or even meteors. ...@@ -8,20 +6,20 @@ shadow bolts, balls of ice, or even meteors.
It has a lot of options(more than any other skill) and can be a bit of a It has a lot of options(more than any other skill) and can be a bit of a
nightmare to jump into without knowing what you're doing. nightmare to jump into without knowing what you're doing.
It will disappear after reached targeted entity or location. It will disappear after reached targeted entity or location.
Doesn't work on **Minecraft below 1.13**(excluding 1.13) which using **MythicMobs above 4.11**(excluding 4.11)
It is of importance to note that other mechanics (such as [Missile](/skills/mechanics/missile)) are an "extension" of this mechanic, and can as such use a great deal of this mechanic's attributes. The attributes that those mechanics can use are listen in [Inheritable Attributes](/skills/mechanics/projectile#inheritable-attributes)
Attributes
----------
## Attributes
| Attribute | Aliases | Description | Default Value | ### Inheritable Attributes
|----------------------|-------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------| | Attribute | Aliases | Description | Default |
| onStart | oS | Meta-Skill executed when the projectile starts at the projectile's origin location. | None | |-----------|-----------|----------------------------------------------------------------------|---------|
| onTick | oT | Meta-Skill executed every [interval] ticks at the projectile's origin location. | None | | OnStartSkill | onStart, oS | Meta-Skill executed when the projectile starts at the projectile's origin location. | |
| onHit | oH | Meta-Skill executed when the projectile hits entities that allow be hit. Targets hit are inherited by the meta-skill. | None | | onTickSkill | onTick, oT | Meta-Skill executed every [interval] ticks at the projectile's origin location | |
| onEnd | oE | Meta-Skill executed when the projectile ends. | None | | onHitSkill | onHit, oH | Meta-Skill executed when the projectile hits entities that allow be hit. Targets hit are inherited by the meta-skill. | |
| onBounce | | Meta-Skill executed when the projectile bounces. **Premium Only** Mechanic. | None | | onEndSkill | onEnd, oE | Meta-Skill executed when the projectile ends. | |
| onHitBlockSkill |onhitblock, ohb | Meta-Skill executed when the projectile hits a block. | None | | onBounceSkill| onBounce |Meta-Skill executed when the projectile bounces. **Premium Only**.| |
| Type | | The "type" of projectile. Default projectiles are launched from the mob's location towards the target. METEOR type projectiles fall from the sky above the target. | NORMAL | | onHitBlockSkill |onHitBlock, ohb | Meta-Skill executed when the projectile hits a block. | |
| Interval | i | How often (in ticks) the projectile updates its position | 4 | | Interval | i | How often (in ticks) the projectile updates its position | 4 |
| HorizontalRadius | hRadius, hR | The horizontal radius entities will be hit in around the projectile. | 1.25 | | HorizontalRadius | hRadius, hR | The horizontal radius entities will be hit in around the projectile. | 1.25 |
| VerticalRadius | vRadius, vR | The vertical radius entities will be hit in around the projectile. | Horizontal Radius | | VerticalRadius | vRadius, vR | The vertical radius entities will be hit in around the projectile. | Horizontal Radius |
...@@ -53,6 +51,10 @@ Attributes ...@@ -53,6 +51,10 @@ Attributes
| hitConditions | | A list of conditions that a target must meet in order for the projectile to be able to hit it. **Premium Only** Mechanic | | | hitConditions | | A list of conditions that a target must meet in order for the projectile to be able to hit it. **Premium Only** Mechanic | |
| bulletEnchanted | enchanted | Makes the projectile enchanted. Works for armorstand/item display/item bullets | false | | bulletEnchanted | enchanted | Makes the projectile enchanted. Works for armorstand/item display/item bullets | false |
### Projectile-Specific Attributes
| Type | | The "type" of projectile. Default projectiles are launched from the mob's location towards the target. METEOR type projectiles fall from the sky above the target. | NORMAL |
Special Notes Special Notes
------------- -------------
......
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