... | @@ -20,6 +20,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech |
... | @@ -20,6 +20,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech |
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| onEndSkill | onEnd, oE | Meta-Skill executed when the projectile ends. | |
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| onEndSkill | onEnd, oE | Meta-Skill executed when the projectile ends. | |
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| onBounceSkill| onBounce |Meta-Skill executed when the projectile bounces. **Premium Only**.| |
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| onBounceSkill| onBounce |Meta-Skill executed when the projectile bounces. **Premium Only**.| |
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| onHitBlockSkill |onHitBlock, ohb | Meta-Skill executed when the projectile hits a block. | |
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| onHitBlockSkill |onHitBlock, ohb | Meta-Skill executed when the projectile hits a block. | |
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| onInteractSkill |onInteract| Meta-Skill executed when the projectile is interacted with. | |
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| BulletType | bullet, b | The type of the bullet. If set, additional attributes becomes available depending on the specified bullet type. A list of bullet types and associated attributes is available [below](/skills/mechanics/projectile#projectile-bullets) | NONE |
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| BulletType | bullet, b | The type of the bullet. If set, additional attributes becomes available depending on the specified bullet type. A list of bullet types and associated attributes is available [below](/skills/mechanics/projectile#projectile-bullets) | NONE |
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| Interval | int, i | How often (in ticks) the projectile updates its position | 1 |
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| Interval | int, i | How often (in ticks) the projectile updates its position | 1 |
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| HorizontalRadius | hRadius, hR, r | The horizontal radius entities will be hit in around the projectile. | 1.25 |
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| HorizontalRadius | hRadius, hR, r | The horizontal radius entities will be hit in around the projectile. | 1.25 |
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... | @@ -44,6 +45,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech |
... | @@ -44,6 +45,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech |
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| StopAtBlock | sB | Whether the projectile will stop upon hitting an opaque block | true |
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| StopAtBlock | sB | Whether the projectile will stop upon hitting an opaque block | true |
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| PowerAffectsRange |pa | Whether a mob's [power level](/Mobs/Power) affects the projectile's range| true|
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| PowerAffectsRange |pa | Whether a mob's [power level](/Mobs/Power) affects the projectile's range| true|
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| PowerAffectsVelocity | pav | Whether a mob's [power level](/Mobs/Power) affects the projectile's velocity. | true |
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| PowerAffectsVelocity | pav | Whether a mob's [power level](/Mobs/Power) affects the projectile's velocity. | true |
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| Interactable | | Whether the projectile is interactable | false |
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| HitSelf | | Whether the projectile can hit the caster | false |
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| HitSelf | | Whether the projectile can hit the caster | false |
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| HitPlayers | hp | Whether the projectile can hit players | true |
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| HitPlayers | hp | Whether the projectile can hit players | true |
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| HitNonPlayers | hnp | Whether the projectile can hit non player entities | false |
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| HitNonPlayers | hnp | Whether the projectile can hit non player entities | false |
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... | | ... | |