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  • onswing

Last edited by Lxlp Mar 02, 2025
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onswing

Mechanic: onSwing

Applies an aura to the target that triggers a skill when they swing (left click)

Attributes

Attribute Aliases Description Default Value
onSwing osw Skill to execute if the target swings / left clicks NONE

Examples

Simple:

Apply an onSwing aura to yourself and catch any entities in front and within 10 blocks of you on fire.

ApplyAura:
  Skills:
  - onSwing{osw=CatchOnFire;auraname=Ignite;d=300;i=1} @self
CatchOnFire:
  Skills:
  - ignite{t=60} @EntitiesInCone{angle=90;range=10;rotation=0}

Intermediate:

Apple on onSwing aura to yourself that shoots out a projectile whenever you swing. It will play the skeleton shoot sound when the projectile spawns, have flame particles and a firecharge while it travels, and will deal between 2-4 MAGIC damage.

ApplyAura:
  Skills:
  - onSwing{osw=ShootProjectile;auraname=Fireballs;d=300;i=1} @self
ShootProjectile:
  Skills:
  - projectile{bulletType=ITEM;material=FIRE_CHARGE;bulletSpin=29;i=1;v=24;mr=100;d=100;hnp=true;oS=Fireball_oS;oT=Fireball_oT;oH=Fireball_oH} @forward{f=300;y=0}
Fireball_oS:
  Skills:
  - sound{s=entity.skeleton.shoot;v=1;p=1} @origin
Fireball_oT:
  Skills:
  - particles{particle=flame;a=4;hs=0.2;vs=0.2;y=0;s=0.1} @origin
Fireball_oH:
  Skills:
  - damage{a=2-4;cause=magic}
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