Mechanic: onJump
PAPER ONLY MECHANIC
Applies an aura to the target that triggers a skill when they jump
Attributes
Attribute | Aliases | Description | Default Value |
---|---|---|---|
onJump | oj | Skill to execute if the target jumps | NONE |
cancelevent | cE | cancel the event when it is triggered | false |
Examples
Simple 1:
Apply an onJump aura to yourself. Whenever you jump it will put level 1 slow falling on you for 1 second.
ApplyAura:
Skills:
- onJump{oj=SlowFalling;auraname=Jumpies;d=300;i=1} @self
SlowFalling:
Skills:
- potion{t=SLOW_FALLING;d=20;l=0;hasParticles=false} @self
Simple 2:
Apply an onJump aura to yourself. Whenever you jump teleport to the closest entity within 40 blocks and kill them.
ApplyAura:
Skills:
- onJump{oj=Assassin;auraname=Stabbies;d=300;i=1} @self
Assassin:
Skills:
- skill{s=Murder} @EIR{r=30;limit=1;sort=NEAREST;targetPlayers=false}
Murder:
Skills:
- teleport
- delay 1
- damage{a=1000-2000;cause=thorns}
Intermediate:
Apply an onJump aura to yourself. Whenever you jump, jump higher into the air, then stop mid air and shoot projectiles at every entities within 30 blocks of you repeatedly.
ApplyAura:
Skills:
- onJump{oj=PewPew;auraname=Shooties;d=300;i=1} @self
PewPew:
Skills:
- jump{v=2;delay=2} @self
- delay 10
- velocity{m=SET;x=0;y=0;z=0;repeat=39;repeatInterval=1} @self
- skill{s=ShotEm;repeat=19;repeatInterval=2} @EIR{r=30;limit=10;sort=RANDOM;targetPlayers=false}
ShotEm:
Skills:
- projectile{bulletType=ITEM;material=FIRE_CHARGE;bulletSpin=29;i=1;v=24;mr=100;d=100;hnp=true;oS=Fireball_oS;oT=Fireball_oT;oH=Fireball_oH}
Fireball_oS:
Skills:
- sound{s=entity.skeleton.shoot;v=1;p=1} @origin
Fireball_oT:
Skills:
- particles{particle=flame;a=4;hs=0.2;vs=0.2;y=0;s=0.1} @origin
Fireball_oH:
Skills:
- damage{a=5-15;cause=magic}