Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 158
    • Issues 158
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
    • Mechanics
  • oninteract

Last edited by Lxlp Mar 02, 2025
Page history
This is an old version of this page. You can view the most recent version or browse the history.

oninteract

Mechanic: onInteract

Applies an aura to a PLAYER that triggers a skill when they interact (right click) while holding an item, or are looking at a block (NOT AIR) that gets outlined (5 block range).

Applies an aura to an entity that triggers a skill when they are interacted with (gets right clicked) by a player

Attributes

Attribute Aliases Description Default Value
onInteract or, oi Skill to execute if the target interacts / right clicks

Examples

Simple 1: (Player has aura)

Apply onInteract aura to yourself that gives you potion effects when you right click a block that is outlined (one within the 5 block range) OR you are holding an item while you right click.

ApplyAura:
  Skills:
  - onInteract{or=PotionEffects;auraname=GodMode;d=300;i=1} @self
PotionEffects:
  Skills:
  - potion{t=DAMAGE_RESISTANCE;d=200;l=10;hasParticles=false} @self
  - potion{t=FIRE_RESISTANCE;d=200;l=10;hasParticles=false} @self
  - potion{t=REGENERATION;d=200;l=10;hasParticles=false} @self
  - potion{t=ABSORPTION;d=200;l=10;hasParticles=false} @self

Simple 2: (Player forces the Aura on nearby entities)

Use sudoskill to force nearby entities with 30 blocks to apply the onInteract aura on themselves. Then right click any of the entities to give the potion effects to all other entities in a range of 30 blocks.

ForceApplyAura:
  Skills:
  - sudoskill{s=ApplyAura} @EntitiesInRadius{r=30}
ApplyAura:
  Skills:
  - onInteract{or=PotionEffects;auraname=GodMode;d=300;i=1} @self
PotionEffects:
  Skills:
  - potion{t=DAMAGE_RESISTANCE;d=200;l=10;hasParticles=false} @EIR{r=30}
  - potion{t=FIRE_RESISTANCE;d=200;l=10;hasParticles=false} @EIR{r=30}
  - potion{t=REGENERATION;d=200;l=10;hasParticles=false} @EIR{r=30}
  - potion{t=ABSORPTION;d=200;l=10;hasParticles=false} @EIR{r=30}

Simple 3: (Player has aura and forces near by entites to execute a skill)

Apply onInteract aura to yourself that when you right click a block in your hand OR right click an outlined block (5 block range) it will send all mobs around you to the moon then after 5 seconds makes them smash back into the ground.

ApplyAura:
  Skills:
  - onInteract{or=ToTheMoonStart;auraname=HerculesStrength;d=300;i=1} @self
ToTheMoonStart:
  Skills:
  - sudoskill{s=ToTheMoon} @EntitiesInRadius{r=10;targetPlayers=false}
ToTheMoon:
  Skills:
  - jump{v=10;repeat=4;repeatInterval=20} @self
  - delay 100
  - jump{v=-50} @self

Intermediate: (Player has aura}

Apply onInteract aura to yourself and when you right click an outlined block (5 block range) OR right click with an item in your hand cause a circular ring of tremors to grow outwards damaging and sending any hit entities flying backwards.

ApplyAura:
  Skills:
  - onInteract{or=Tremors;auraname=Earthquakes;d=300;i=1} @self
Tremors:
  Skills:
  - blockwave{m=sand;d=20;r=2;n=0.85;v=1.5;vh=3;hsb=false} @ring{r=3;points=10}
  - blockwave{m=sand;d=20;r=2;n=0.825;v=1.5;vh=3;hsb=false;delay=20} @ring{r=5;points=15}
  - blockwave{m=sand;d=20;r=2;n=0.8;v=1.5;vh=3;hsb=false;delay=30} @ring{r=6;points=20}
  - blockwave{m=sand;d=20;r=2;n=0.775;v=1.5;vh=3;hsb=false;delay=40} @ring{r=7;points=25}
  - blockwave{m=sand;d=20;r=2;n=0.75;v=1.5;vh=3;hsb=false;delay=50} @ring{r=8;points=30}
  - blockwave{m=sand;d=20;r=2;n=0.725;v=1.5;vh=3;hsb=false;delay=60} @ring{r=9;points=35}
  - blockwave{m=sand;d=20;r=2;n=0.7;v=1.5;vh=3;hsb=false;delay=70} @ring{r=10;points=40}
  - blockmask{m=sand;d=20;r=3} @self
  - blockmask{m=sand;d=20;r=4;delay=10} @self
  - blockmask{m=sand;d=20;r=5;delay=20} @self
  - blockmask{m=sand;d=20;r=6;delay=30} @self
  - blockmask{m=sand;d=20;r=7;delay=40} @self
  - blockmask{m=sand;d=20;r=8;delay=50} @self
  - blockmask{m=sand;d=20;r=9;delay=60} @self
  - blockmask{m=sand;d=20;r=10;delay=70} @self
  - damage{a=3-5;cause=ENTITY_ATTACK} @EntitiesInRing{min=0.5;max=3.5}
  - damage{a=3-5;cause=ENTITY_ATTACK;delay=10} @EntitiesInRing{min=3.5;max=4.5}
  - damage{a=3-5;cause=ENTITY_ATTACK;delay=20} @EntitiesInRing{min=4.5;max=5.5}
  - damage{a=3-5;cause=ENTITY_ATTACK;delay=30} @EntitiesInRing{min=5.5;max=6.5}
  - damage{a=3-5;cause=ENTITY_ATTACK;delay=40} @EntitiesInRing{min=6.5;max=7.5}
  - damage{a=3-5;cause=ENTITY_ATTACK;delay=50} @EntitiesInRing{min=7.5;max=8.5}
  - damage{a=3-5;cause=ENTITY_ATTACK;delay=60} @EntitiesInRing{min=8.5;max=9.5}
  - damage{a=3-5;cause=ENTITY_ATTACK;delay=70} @EntitiesInRing{min=9.5;max=10.5}
  - aura{d=20;i=1;oT=Tremors_oT} @EntitiesInRing{min=0.5;max=3.5}
  - aura{d=20;i=1;oT=Tremors_oT;delay=10} @EntitiesInRing{min=3.5;max=4.5}
  - aura{d=20;i=1;oT=Tremors_oT;delay=20} @EntitiesInRing{min=4.5;max=5.5}
  - aura{d=20;i=1;oT=Tremors_oT;delay=30} @EntitiesInRing{min=5.5;max=6.5}
  - aura{d=20;i=1;oT=Tremors_oT;delay=40} @EntitiesInRing{min=6.5;max=7.5}
  - aura{d=20;i=1;oT=Tremors_oT;delay=50} @EntitiesInRing{min=7.5;max=8.5}
  - aura{d=20;i=1;oT=Tremors_oT;delay=60} @EntitiesInRing{min=8.5;max=9.5}
  - aura{d=20;i=1;oT=Tremors_oT;delay=70} @EntitiesInRing{min=9.5;max=10.5}
Tremors_oT:
  Skills:
  - throw{v=20;vy=3}
Clone repository
  • Home
  • Changelogs
  • Premium Features
  • Commands and Permissions
  • FAQ / Common Issues
  • Mythic Add-ons
  • Compatible Plugins
  • API Information

Mobs

  • Overview
  • Types
  • Mob Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Extra: Disguises
  • Extra: ModelEngine

Skills

  • Overview
  • Mechanics
  • Effects
  • Targeters
  • Triggers
  • Conditions
  • Placeholders
  • Variables

Items & Drops

  • Drops and Drop Tables
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers

Spawning

  • Spawners
  • Random Spawns

Tutorials

  • DamageSpells