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  • endprojectile

endprojectile · Changes

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Create skills/mechanics/endprojectile authored Nov 29, 2022 by Lxlp's avatar Lxlp
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Mechanic: End Projectile
--------------------------
Terminates the projectile this mechanic has been called from, activating its onEnd skill in the process.
**Attributes**
| Attribute | Alias | Description |
| --------- | ----- | ----------- |
| none | none | none |
Examples
--------
**Mob file**
```
Wiki_ExplodingProjectiles:
Type: HUSK
Skills:
- skill{s=ExplodingProjectile} @target ~onTimer:20
- aura{auraName=explode;d=2} @self ~onTimer:200
```
**Skill file**
```
ExplodingProjectile:
Skills:
- projectile{onTick=ExplodingProjectile_Tick;onEnd=ExplodingProjectile_End;v=4;i=1;hp=false;sb=false;se=false;d=200}
ExplodingProjectile_Tick:
Skills:
- effect:particles{p=flame;amount=20;speed=0;hS=0.2;vS=0.2} @origin
- sound{s=entity.blaze.burn;v=0.5} @origin
- damage{a=2} @EntitiesNearOrigin{r=2}
- endprojectile ?hasaura{auraName=explode}
ExplodingProjectile_End:
Skills:
- damage{a=20} @EntitiesNearOrigin{r=5}
- throw{fromorigin=true} @EntitiesNearOrigin{r=5}
- effect:explosion @origin
```
\ No newline at end of file
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