Mechanic: Disguise
Runs a disguise string on the casting mob. This skill requires Libs' Disguises and ProtocolLib be installed to enable Disguise functionality.
See Add-On: Disguises for a list of available disguises.
Attributes
Any disguise-specific options can also be used as an attribute in the skill.
Attribute | Aliases | Description | Default |
---|---|---|---|
disguise | d, type | The disguise to apply to the mob. |
Examples
This example would cause the mob to turn into a sheep.
Skills:
- disguise{d=SHEEP}
This one would turn it into a player using the skin of Notch and giving it the display name Jeb. Color codes are useable in the nametag field.
Skills:
- disguise{type=player;player=&7Jeb;skin=Notch}