Mechanic: Disguise
Runs a disguise string on the casting mob. This skill requires Libs' Disguises and ProtocolLib be installed to enable Disguise functionality.
See Add-On: Disguises for a list of available disguises.
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
disguise | d, type | The disguise to apply to the mob. |
Examples
you can test cast both of these disguises with /mm test cast TestingDisguiseMechanic
This will disguise you as a sheep that is on fire and spinning. It will also set the disguises custom name to DizzyBoi and make it visible!
TestingDisguiseMechanic:
Skills:
- disguise{d="Sheep SetBurning SetSpinning"} @self
This next example will turn you into a steve head that glides across the floor. No good way to describe it. It is pretty funny. I recommend you try it out!
TestingDisguiseMechanic:
Skills:
- disguise{d="Zombie setYModifier -1.5 setPitchLocked setInvisible setHelmet PLAYER_HEAD"} @self