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basedamage · Changes

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Updated color for example. authored Oct 20, 2023 by Dante's avatar Dante
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  • skills/mechanics/basedamage.md skills/mechanics/basedamage.md +7 -7
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skills/mechanics/basedamage.md
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...@@ -20,11 +20,11 @@ Examples ...@@ -20,11 +20,11 @@ Examples
This example will make the mob deal 150% of its original damage to its This example will make the mob deal 150% of its original damage to its
target when its being attacked. In this case it would deal 15 damage, target when its being attacked. In this case it would deal 15 damage,
since the mob's base-damage is 10. since the mob's base-damage is 10.
```yaml
AMob: AMob:
Type: HUSK Type: HUSK
Damage: 10 Damage: 10
Skills: Skills:
- basedamage{m=1.5} @target ~onDamaged - basedamage{m=1.5} @target ~onDamaged
```
[1] 1 = 100%, 0.5 = 50% and so-on [1] 1 = 100%, 0.5 = 50% and so-on
\ No newline at end of file
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