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basedamage · Changes

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Updated color for example. authored Oct 20, 2023 by Dante's avatar Dante
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skills/mechanics/basedamage.md
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......@@ -20,11 +20,11 @@ Examples
This example will make the mob deal 150% of its original damage to its
target when its being attacked. In this case it would deal 15 damage,
since the mob's base-damage is 10.
AMob:
Type: HUSK
Damage: 10
Skills:
- basedamage{m=1.5} @target ~onDamaged
```yaml
AMob:
Type: HUSK
Damage: 10
Skills:
- basedamage{m=1.5} @target ~onDamaged
```
[1] 1 = 100%, 0.5 = 50% and so-on
\ No newline at end of file
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