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  • aura

Last edited by Lxlp Mar 02, 2025
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aura

Mechanic: Aura

The Aura mechanic acts as a status effect on the target entity, and can trigger other skills over its duration. Auras allow you to create custom status effects (i.e. buffs and debuffs) that are tracked for their duration and can also be used in other mechanics and conditions.

Attributes

Attribute Aliases Description Default Value
auraName Optional name, required to use associated mechanics & conditions that reference a specific aura None
onStart oS Meta-Skill executed when the aura first starts. None
onTick oT Meta-Skill executed every [interval] ticks on the affected entity. None
onEnd oE Meta-Skill executed when the aura fades. None
Charges c If set, the aura will fade when it hits zero charges. Modifiable by other mechanics. 0
Duration d The max duration (in ticks) the aura will persist. 200
Interval i How often (in ticks) the aura fires its onTick skill 1
maxStacks How many times the aura stacks on the same targeted entity if applied multiple times (4.6.0 +) None
refreshDuration Makes the aura's duration refresh to the amount defined in the mechanic should the entity have the same aura applied to it again (4.6.0 +) false
mergeSameCaster Merges all of the same auras applied by one entity to another into one aura (Prevents a mob from being able to stack an aura multiple times on the same entity) (4.6.0 +) false
mergeAll Merges all of the same auras applied by any and all entities to another into one aura (Prevents multiple mobs from being able to stack an aura multiple times on the same entity) (4.6.0 +) false
CancelOnGiveDamage cogd Cancels the aura if the entity with the aura deals any damage to another entity. false
CancelOnTakeDamage cotd Cancels the aura if entity with the aura takes any sort of damage. false
CancelOnDeath cod Cancels the aura if the entity with the aura dies. true
CancelOnTeleport cot Cancels the aura if the entity with the aura teleports at all whether by another mechanic or server command. false
CancelOnChangeWorld cocw Cancels the aura if the entity with the aura changes worlds. (Most times applies to players) false
CancelOnSkillUse cosu Cancels the aura if the entity with the aura uses another skill while the aura is active. false
CancelOnQuit coq Cancels the aura if the entity with the aura logs out. (Only really applies to players) true

===== Special Options (4.6.0 +)=====
The onAttack aura type has the following options:

  • All options available to Auras | Attribute | Aliases | Description | Default Value | |------------------|---------------|------------------------------------------------------------|---------------| | onHit | oH | Skill to execute if the target hits something | NONE | | cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false | | damageAdd | add, a | An optional multiplier on the original hit's damage to the original hit's damage | 0 | | damageMultiplier | multiplier, m | An optional static increase to the original hit's damage | 1 |

(See example below for usage)

The onDamaged aura type has the following options:

  • All options available to Auras | Attribute | Aliases | Description | Default Value | |------------------|---------------|------------------------------------------------------------|---------------| | onHit | oH | Skill to execute if the target is damaged | | | cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false | | damageSub | sub, s | An optional static decrease (or increase if negative) to the original hit's damage | 0 | | damageMultiplier | multiplier, m | An optional multiplier on the original hit's damage | 1 | (See example below for usage)

Examples

  Skills:
  - Aura{auraName=Retributing_Light;onTick=RetributingLightDamage;interval=10;duration=240} @self

Gives the target (Which in this case is the entity itself) the Retributing_Light aura that lasts 12 seconds. Every 10 ticks (or half a second) it will fire the RetributingLightDamage skill.

 Skills:
  - onDamaged{auraName=fire_shield;onHit=FireShield;duration=200;charges=5;multiplier=0.5} @self

In this example, the caster's next 5 hits taken in 10 seconds would trigger the FireShield skill targeting whatever hit them and also deal 50% damage. However, if FireShield's conditions failed, it would deal regular damage as the multiplier would not trigger either.

  Skills:
  - onAttack{auraName=fiery_strikes;onHit=FireStrike;duration=200;charges=5;multiplier=2} @self

In this example, the caster's next 5 physical hits within 10 seconds would trigger the FireStrike skill targeting whatever was hit and also deal 200% damage. However, if FireStrike's conditions failed, it would deal regular damage as the multiplier would not trigger either.

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