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Mechanic: Animate ArmorStand
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============================
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## Description
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Makes an armor stand assume a pose over a specified time
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Animates an armorstand.
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Attributes
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----------
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| duration | d | The duration of the animation in ticks | 1 |
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| smart | | Whether to apply smart angle conversion | true |
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| ignoreempty | ie | Whether to ignore empty pose values | true |
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| usedegrees | ud | Interprets the input' values as degrees (0-360) if set to true and as radians (0-6.28) if set to false | true |
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| head | h | The pose for the armorstand's head | |
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| body | b | The pose for the armorstand's body | |
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| leftarm | la | The pose for the armorstand's left arm | |
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| rightarm | ra | The pose for the armorstand's right arm | |
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| leftleg | ll | The pose for the armorstand's left leg | |
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| rightleg | rl | The pose for the armorstand's right leg | |
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| Attribute | Aliases | Description | Default Value |
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|-------------|---------|-----------------------------------------------------------------------------------------|---------------|
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| duration | d | How long the animation takes | 1 |
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| smart | | Will help you to make your animations smoother if true | true |
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| ignoreempty | | Will ignore unspecified body parts and not animate them | true |
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| usedegrees | | Interprets the input' values as degrees (0-360) and as radians (0-6.28) if set to false | true |
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| head | h | Part of an armorstand to animate | null |
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| body | b | Part of an armorstand to animate | null |
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| leftarm | la | Part of an armorstand to animate | null |
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| rightarm | ra | Part of an armorstand to animate | null |
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| leftleg | ll | Part of an armorstand to animate | null |
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| rightleg | rl | Part of an armorstand to animate | null |
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Examples
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--------
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## Examples
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```yaml
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Skills:
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- animatearmorstand{d=10;leftarm=90,0,0;rightarm=270,0,0;ignoreempty=false}
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- ...
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Skills:
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- animatearmorstand{d=10;leftarm=90,0,0;rightarm=270,0,0;ignoreempty=false}
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```
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## Aliases
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- [x] animateas
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- [x] animas |
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\ No newline at end of file |