5.6.2
Random Spawning
- Rewrote the random spawning generator and added some new config options
- Added
ReplaceObeysCap
to random spawning, defaulting to false.
Bugs / Other
- Added
onSummon
(aliasthen
) attribute tosummon
mechanic, if specified will run the skill on the summoned mob after it's summoned. - Added
<caster/target/trigger.raytrace.#>
placeholder - Added
<target/trigger.stat.STAT_NAME>
placeholder - Added
DisplayOptions.TeleportDuration
option - Added
Options.VisibleByDefault
- Added
executeAfterDeath=true
option toskill
andvskill
mechanics - Added
fakelightning
andfakeexplosion
aliases for those effect mechanics - Added
fromOrigin
to fireball mechanic - Added
inheritDespawnOption
option to summon mechanic - Added placeholder support to
limit
targeter option - Added placeholder support to WEPasteSchematicMechanic
x/y/z
offsets androtation
options - Added sub-hitbox deep active mob parent search
- Attempt to catch errors in command mech to prevent npc breakage
- Changed
permanent
option in hide mechanic toignoreAuraOptions
- Fixed spawner data sometimes getting wiped during reloads
- Fixed GlowEffect auras not merging correctly
- Fixed GlowEffect NPE
- Fixed IllegalArgumentException in cluster spawning generator
- Fixed NPE in Fireball mechanic closes #1561 (closed)
- Fixed NPE with invalid skill parameters
- Fixed NPE with new random spawn generator
- Fixed NPEs in GlowManager
- Fixed NoSuchMethodError when spawning mobs
- Fixed StackOverflowError caused by mob recursively damaging itself closes #1546
- Fixed block light and sky light display options
- Fixed error with EnderDragonAlive condition used with random spawns closes #1539 (closed)
- Fixed extremely rare race condition with mobs despawning the same tick they die
- Fixed IllegalArgumentException in cluster spawning generator
- Fixed mobs with no display name set having a display name
- Fixed non-mob entities throwing an error with PreventOtherDrops
- Fixed pin wand being able to break blocks
- Fixed potion clear mechanic not clearing all potion effects when not providing any type.
- Fixed some bugs with the Biomes field in random spawners closes #1558 (closed)
- Fixed some more issues with multi-hitbox support
- Fixed
repeat=X
not working if repeatInterval is 0 closes #1555 (closed) - Fixed scope.raytrace placeholders
- Fixed bugs with rally mechanic
- Removed a cancelDamage alias
5.6.1
- Added various new config options for items and drops
- Added more tab completion to commands
- Added all the new fancy drop effects for vanilla items
- Added all the new fancy drop effects for MMOItems items
- Added placeholder support to variable keys
- Added some API stuff for item updating
- Added more debugging information when a LibsDisguises disguise throws an error
- Added placeholder support to @Pin targeter
- Added way to use the trigger's stats in DamageModifier stats
- Added Parent stats and capabilities for DamageModifier stat types
- Added
stopCondition
to projectiles - Added
castasorbital
to orbital - Rewrote part of spawner saving
- Fixed spawner files not deleting
- Fixed ConcurrentModificationException that could rarely occur when copying spawners
- Fixed plugin not loading on regular spigot - per-player drops require paper
- Fixed fancy drop effects causing items added thru the api to not roll amounts closes #1502 (closed)
- Fixed mechanics still firing if a death event has been cancelled (does not...
- Fixed recursive issue with cancelevent
- Fixed some spawner command bugs
- Fixed some loading bugs introduced with the change to default lowercase folder names
- Fixed spawner copying not copying the spawner's group
- Fixed
<caster.score.>
placeholder? - Fixed exit aura spelling`
- Fixed complex stat initialization with formulas and ordering problems
- Allow placeholder on projectile vertical radius
- Fixed vector rotation calculation
- Fixed NPE in ActiveInfo utility command
5.6.0
Highlights
- Rewrote config files. Old settings should automatically migrate and are now located in a new
configs
folder - Added new
Fancy
Drops Per-Player Loot Drops - Glow effects no longer requires GlowAPI
- Mob Egg improvements
General
- Improved output of getCoordinates utility command
Configs
- Added new config options for different hologram features and adjusted some settings
Pins
- Added & improved some pin commands
- Added
/mm pins toggleviewing
command for holograms - Added
/mm pins move
command - Changed
/mm pins list
to sort by nearest pins to you
Mobs
- Added
Variables
field to mobs for pre-set variables available to skills - Added
Nameplate.Mounted: false
option for MEG mobs - Mob eggs are now fully configurable in
config-mobs.yml
and the display/lore can be overridden on a per-mob basis
SomeMob:
Egg:
Display: '<caster.name> EGG'
Lore:
- 'im a testing egg'
Mechanics
NEW: followPath
- Added
followPath mechanic
- an aura causing the target mob to walk along a defined path
NEW: modifyDamage
- Make
modifyDamage
mechanic's default damage type beALL
- Make
modifyDamage
mechanic modify all damage types iftype=ALL
- Added
modifyDamage
mechanic allowing modification of the damage of the current triggering event
Auras
- Added
cancelOnCasterDeath=true
option to all aura mechanics - Added debugging info for auras
Hide
- Hide Mechanic now extends Aura
- Added AbstractPlayer#hideEntity and AbstractPlayer#showEntity
Hit
- Added
forcedDamage
to hit mechanic
Glow
- Glow Effect no longer requires GlowAPI
- Glow Effect now extends Aura
takeItem
- Fixed other bugs with
takeItem
mechanic - Added
exact=false
option totakeItem
mechanic
Conditions
NEW: lookingAt
- Added lookingAt player condition
NEW: originLocation
- Added
originLocation{location=x,y,z}
condition to match if the origin is at a specific location
Triggers
- Added
onSkillDamage
trigger, triggered by skill damage
Targeters
- Added
bb=false
filter to make a targeter ignore MEG subhitboxes - Added
unique=false
entity targeter option, setting to false will allow a targeter to hit multiple sub-hitboxes at once on a modeled mob
Placeholders
- Added various
caster.target.
placeholders to act on the target of the caster -
<trigger.item.amount>
placeholder added
Mob Drops
- Added various new drop options
RandomSpawning
- Added new options such as
LimitMultiplier
to help control Random Spawning
API
- Added PlayerLevelProvider
- Added
MythicMobEggEvent
for when an egg is used
Bugs / Other
- Allowed placeholders in
radius
andminRadius
attributes in@RandomLocationsNearTargets
targeter - Fixed jigsaw structures not working with structure condition
- Fixed NPE in GoToParent goal
- Fixed onDamaged mechanic not working with custom damage types or multi-type damage
- Fixed per-player loot vfx not moving with the loot with fancy drops
- Fixed some backwards compatibility issues with the placeholder refactor
- Fixed bug with hologram culling
- Fixed inline items with skull textures throwing a Bukkit error
- Skills will now try to detect if there's a
cancelevent
mechanic somewhere - Fixed double placeholders showing a decimal point when rounding=0
- Fixed holograms sometimes appearing in the wrong world
- Fixed target.l.x placeholder
- Fixed
<caster.level>
placeholder to default to rounding to 0 places - Fixed typo in WorldScaling config parser
- Fixed bug with world scaling
- Fixed a potential bug in TargetInLineOfSight condition
- Fixed crash caused by PreventTeleporting on endermen (closes #1431 (closed))
- Fixed some bugs with pins
- Fixed NPE in ActiveMob.checkEquipment
- Fixed bug with using type=ALL with damageMod
- Fixed action attribute in damageMod mechanic
- Fixed recursive damage bug with lightning mechanic on onDamaged trigger
- Fixed recursive damage bug with lightning mechanic on onDamaged trigger (again)
- Fixed some placeholder bugs
- Fixed ClassCastException in mob listener involving vanilla overrides
- Fixed bottleneck with getting a mob's children from an async thread
- Fixed bugs causing placeholders registered from add-ons not processing until after a reload
- Fixed some things in the default stats.yml file
- Fixed for potential memory leak involving random spawners used with MythicDungeons
- Fixed bugs with auras that don't have names set
- Fixed StatAura not giving stats for additional stacks
- Fixed bug in stat displays and keys
- Fixed custom MM nameplates trying to apply to MEG modeled mobs instead of vanilla mobs
- Fixed caster spawn targeter mutating location
- Fixed villager trade 2nd item using 1st count
- Fixed metadata not syncing between subhitbox and parent on MEG mobs
- Fixed projectiles not hitting MEG OBBs
- Fixed look mech pitch and yaw being swapped
- Fixed BlockLight and SkyLight properties
- Fixed event firing before bullets are set
- Fixed guardian beam issues
- Fixed @self targeter sometimes requiring targetself=true which is unintuitive
- Fixed PreventOtherDrops not affecting equipped items closes #1474
- Fixed
<<
for ranges not working with nested placeholders - Fixed
@playersNearTargetLocations
meta-targeter not working with base entity targets - Fixed NPE with incorrectly configured mob bullets closes #1481 (closed)
- Fixed attack speed stat throwing an error on mobs that don't support attack speed closes #1484 (closed)