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The following is a list of Skills that might result to be of use
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Table of contents:
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[[_TOC_]]
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## Mobs
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### Overrides
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<details><summary>My PILLAGER override is not giving bad omen</summary>
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<br>
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This is a common issue. To fix this, consider adding the following skill to your PILLAGER mob override:
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```yaml
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Skills:
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- skill{s=[
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- potion{t=BAD_OMEN;l=4;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=3to4}
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- potion{t=BAD_OMEN;l=3;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=2}
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- potion{t=BAD_OMEN;l=2;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=1}
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- potion{t=BAD_OMEN;l=1;d=120000} ?~haspotioneffect{t=BAD_OMEN;l=0}
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- potion{t=BAD_OMEN;l=0;d=120000}
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- command{c="say test"}
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]} @trigger ~onDeath ?~isPlayer ?wearing{m=WHITE_BANNER}
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```
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</details>
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## Skills
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## Items
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## Drops & DropTables
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### Multiple Drops
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<details><summary>Let every player that took part in the fight receive a drop</summary>
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<br>
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This can be done by enabling the mob's [ThreatTable Module](/Mobs/ThreatTables) and by executing the following mechanic when the mob dies:
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<br>
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```yaml
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Skills:
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- dropitem{i=droptable_name} @ThreatTablePlayers ~onDeath
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```
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In this manner, the mob will drop the droptable named `droptable_name` to every player in the mob Threat Table, effectively dropping it to every player that engaged the mob in combat
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</details>
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<details><summary>Let only the X players who dealt the most damage receive a drop</summary>
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<br>
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This can be done by enabling the mob's [ThreatTable Module](/Mobs/ThreatTables) and by executing the following mechanic when the mob dies:
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```yaml
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Skills:
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- dropitem{i=droptable_name} @ThreatTablePlayers{limit=X;sort=HIGHEST_THREAT} ~onDeath
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```
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Where X is the number of top players you want being able to receive the drop.
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While this method is not necessarily precise (threat can decay, among other things) it's extremely simple to implement and the precision is in an acceptable range
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</details>
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### Specific Drops
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<details><summary>Let only the player who dealt the most damage receive a drop</summary>
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<br>
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This can be done by enabling the mob's [ThreatTable Module](/Mobs/ThreatTables) and by executing the following mechanic when the mob dies:
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```yaml
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Skills:
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- dropitem{i=droptable_name} @ThreatTablePlayers{limit=1;sort=HIGHEST_THREAT} ~onDeath
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```
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While this method is not necessarily precise (threat can decay, among other things) it's extremely simple to implement and the precision is in an acceptable range
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</details> |
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\ No newline at end of file |