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# Modifiers
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# Modifiers
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Modifiers can be used to adjust stats after their base value is defined.
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Modifiers can be used to adjust stats after their base value is defined.
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| Modifier |Description |
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| Modifier |Description |
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|----------------------|---------------------------------------------------------------------------------|
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|----------------------|---------------------------------------------------------------------------------------------------|
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| `ADDITIVE` | Adds to the base value of a stat |
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| `ADDITIVE` | Adds to the base value of a stat |
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| `ADDITIVE_MULTIPLIER`| Adds a multiplier the base value of a stat |
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| `ADDITIVE_MULTIPLIER`| Adds a multiplier the base value of a stat |
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| `COMPOUND_MULTIPLIER`| Multiplies the base value of a stat, then adds it to the base value |
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| `COMPOUND_MULTIPLIER`| Multiplies the base value of a stat, then adds it to the base value |
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... | @@ -141,6 +141,34 @@ Regular multipliers are additive, and compound multipliers are multiplicative. Y |
... | @@ -141,6 +141,34 @@ Regular multipliers are additive, and compound multipliers are multiplicative. Y |
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These stats are inherently supported by MythicMobs, and can be configured in the `stats.yml` file in the plugin's root directory (`/plugins/MythicMobs/`) or inside Pack folders. (`/plugins/MythicMobs/Packs/CoolPack/`)
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These stats are inherently supported by MythicMobs, and can be configured in the `stats.yml` file in the plugin's root directory (`/plugins/MythicMobs/`) or inside Pack folders. (`/plugins/MythicMobs/Packs/CoolPack/`)
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The player inherits the `BaseValue` of these stats, while Mobs are granted them in the `Stats:` sub-section of their config.
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The player inherits the `BaseValue` of these stats, while Mobs are granted them in the `Stats:` sub-section of their config.
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|Stat |Description |
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|-------------------------------------------------------------|--------------------------------------------------------------------------------------------------|
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|[ACCURACY](#accuracy) |Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance). |
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|[ATTACK_DAMAGE](#attack_damage) |Base Damage Output |
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|[ATTACK_SPEED](#attack_speed) |Attack cooldown frequency. Typically only used for Players. |
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|[BONUS_DAMAGE](#bonus_damage) |Additional Modifier for dealing extra damage |
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|[CRITICAL_STRIKE_CHANCE](#critical_strike_chance) |Chance to land a Critical Strike (Chance-based Crit) |
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|[CRITICAL_STRIKE_DAMAGE](#critical_strike_damage) |Damage dealt via Critical Strike |
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|[CRITICAL_STRIKE_RESILIENCE](#critical_strike_resilience) |Resistance to Critical Strike |
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|[DAMAGE_REDUCTION](#damage_reduction) |Generic damage reduction |
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|[DEFENSE](#defense) |Defense |
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|[DODGE_CHANCE](#dodge_chance) |Chance for an attack to fail when attempting to damage. Reduces opponent's [ACCURACY](#accuracy). |
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|[EXPERTISE](#expertise) |Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent. |
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|[HEALTH](#health) |Health values |
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|[HEALTH_REGENERATION](#health_regeneration) |Rate of Health Regeneration |
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|[LIFESTEAL_CHANCE](#lifesteal_chance) |Chance for damage dealt to heal the attacker |
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|[LIFESTEAL_POWER](#lifesteal_power) |How much healing LifeSteal does. |
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|[MOVEMENT_SPEED](#movement_speed) |Movement Speed. |
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|[PARRY_CHANCE](#parry_chance) |Chance to mitigate and reflect damage from sources that melee you from the front. |
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|[PARRY_POWER](#parry_power) |How much damage is mitigated by Parry. |
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|[PARRY_COUNTERATTACK](#parry_counterattack) |How much damage is returned to the opponent when parrying. |
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# Built-in Stats Breakdown
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This is a detailed breakdown of the built-in stats provided by MythicMobs. For custom stats, see [Custom Stat Examples](#example-custom-stats).
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#### `ACCURACY`
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#### `ACCURACY`
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Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance).
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Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance).
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```yml
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```yml
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