... | ... | @@ -144,7 +144,6 @@ The player inherits the `BaseValue` of these stats; Mobs also inherit them as de |
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|Stat |Description |
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|-------------------------------------------------------------|--------------------------------------------------------------------------------------------------|
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|[ACCURACY](#accuracy) |Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance). |
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|[ATTACK_DAMAGE](#attack_damage) |Base Damage Output |
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|[ATTACK_SPEED](#attack_speed) |Attack cooldown frequency. Typically only used for Players. |
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|[BONUS_DAMAGE](#bonus_damage) |Additional Modifier for dealing extra damage |
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... | ... | @@ -153,26 +152,28 @@ The player inherits the `BaseValue` of these stats; Mobs also inherit them as de |
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|[CRITICAL_STRIKE_RESILIENCE](#critical_strike_resilience) |Resistance to Critical Strike |
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|[DAMAGE_REDUCTION](#damage_reduction) |Generic damage reduction |
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|[DEFENSE](#defense) |Defense |
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|[DODGE_CHANCE](#dodge_chance) |Chance for an attack to fail when attempting to damage. Reduces opponent's [ACCURACY](#accuracy). |
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|[EXPERTISE](#expertise) |Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent. |
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|[DODGE_CHANCE](#dodge_chance) |Chance for an attack to fail when attempting to damage. Reduces opponent's [DODGE_NEGATION](#dodge_negation). |
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|[DODGE_NEGATION](#dodge_negation) |Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance). |
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|[HEALTH](#health) |Health values |
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|[HEALTH_REGENERATION](#health_regeneration) |Rate of Health Regeneration |
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|[LIFESTEAL_CHANCE](#lifesteal_chance) |Chance for damage dealt to heal the attacker |
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|[LIFESTEAL_POWER](#lifesteal_power) |How much healing LifeSteal does. |
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|[MOVEMENT_SPEED](#movement_speed) |Movement Speed. |
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|[PARRY_CHANCE](#parry_chance) |Chance to mitigate and reflect damage from sources that melee you from the front. |
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|[PARRY_POWER](#parry_power) |How much damage is mitigated by Parry. |
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|[PARRY_COUNTERATTACK](#parry_counterattack) |How much damage is returned to the opponent when parrying. |
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|[PARRY_POWER](#parry_power) |How much damage is mitigated by Parry. |
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|[PARRY_NEGATION](#parry_negation) |Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent. |
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# Built-in Stats Breakdown
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This is a detailed breakdown of the built-in stats provided by MythicMobs. For custom stats, see [Custom Stat Examples](#example-custom-stats).
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#### `ACCURACY`
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#### `DODGE_NEGATION`
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Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance).
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As shown below, the displayed name and lore elements of a stat can be customized, such as 'Accuracy' instead of 'Dodge Negation'
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```yml
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ACCURACY:
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DODGE_NEGATION:
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Enabled: false
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AlwaysActive: false
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Display: 'Accuracy'
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BaseValue: 0
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Skills: []
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```
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#### `EXPERTISE`
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Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent.
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```yml
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EXPERTISE:
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Enabled: false
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AlwaysActive: false
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Display: 'Expertise'
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Tooltips:
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Additive: '+<value> Expertise'
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Multiply: '+<value> Expertise'
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Compound: 'x<value> Expertise'
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BaseValue: 0
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```
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#### `HEALTH`
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Health values
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```yml
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... | ... | @@ -386,7 +374,6 @@ MOVEMENT_SPEED: |
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ParentStats:
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- SPEED
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Formula: '0.2 + (0.2 / (1 + e^(-0.005 * (SPD - 1000))))'
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```
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#### `PARRY_CHANCE`
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Chance to mitigate and reflect damage from sources that melee you from the front.
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... | ... | @@ -410,21 +397,6 @@ PARRY_CHANCE: |
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- DIAMOND_SWORD
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- NETHERITE_SWORD
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Skills: []
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```
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#### `PARRY_POWER`
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How much damage is mitigated by Parry.
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```yml
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PARRY_POWER:
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Enabled: false
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AlwaysActive: false
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Display: 'Parry Power'
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BaseValue: 0.5
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Tooltips:
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Additive: '+<value> Parry Power'
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Multiply: '+<value> Parry Power'
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Compound: 'x<value> Parry Power'
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```
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#### `PARRY_COUNTERATTACK`
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How much damage is returned to the opponent when parrying.
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... | ... | @@ -438,7 +410,33 @@ PARRY_COUNTERATTACK: |
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Additive: '+<value> Parry Counterattack'
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Multiply: '+<value> Parry Counterattack'
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Compound: 'x<value> Parry Counterattack'
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```
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#### `PARRY_NEGATION`
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Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent.
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As shown below, the displayed name and lore elements of a stat can be customized, such as 'Expertise' instead of 'Parry Negation'
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```yml
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PARRY_NEGATION:
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Enabled: false
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AlwaysActive: false
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Display: 'Expertise'
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Tooltips:
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Additive: '+<value> Expertise'
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Multiply: '+<value> Expertise'
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Compound: 'x<value> Expertise'
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BaseValue: 0
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```
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#### `PARRY_POWER`
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How much damage is mitigated by Parry.
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```yml
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PARRY_POWER:
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Enabled: false
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AlwaysActive: false
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Display: 'Parry Power'
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BaseValue: 0.5
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Tooltips:
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Additive: '+<value> Parry Power'
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Multiply: '+<value> Parry Power'
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Compound: 'x<value> Parry Power'
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```
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# Implementations with Configurations
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... | ... | |