You may also choose to not specify a signal for this trigger, in which case the associated mechanic will be triggered every time the mob receives a generic signal.
```yml
DUMMY_MOB:
Type:COW
Skills:
# sends a message to all the players in the world
# when the mob receives a signal
-message{m=MOO...?} @World ~onSignal
```
#### ~onShoot
Executes the skill when the mob shoots a projectile.
For example, skeletons with bows will shoot arrows; ghasts, blazes, or ender dragon will shoot some type of fireball.