... | ... | @@ -8,33 +8,35 @@ itself. |
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**Table of all available triggers:**
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| Trigger | When it fires... |
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|------------------------|--------------------------------------------------------------|
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|----------------------------------------|--------------------------------------------------------------|
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| onCombat | Default |
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| [onAttack](#~onAttack) | When the mob hits something |
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| onDamaged | When the mob is damaged |
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| onSpawn | When the mob spawns |
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| onDespawn | When the mob is despawned |
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| onFirstSpawn | Triggered the first time a mob is spawned from a spawner |
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| onLoad | When the mob is loaded (spawning or loading after a restart) |
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| onDeath | When the mob dies |
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| onTimer:*#* | Every \# ticks (where \# is the interval in ticks) |
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| onInteract | When the mob is right-clicked |
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| onKill | When something kills a mob |
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| onKillPlayer | When the mob kills a player |
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| onPlayerDeath | When a player dies for any reason |
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| onEnterCombat | When the mob enters combat (requires threat tables be on) |
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| onDropCombat | When the mob leaves combat (requires threat tables be on) |
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| onChangeTarget | When the mob changes targets (requires threat tables be on) |
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| onExplode | When the mob explodes (typically only used for creepers) |
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| onPrime | When the creeper charges up for an explosion |
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| onTeleport | When the mob teleports (typically only used for endermen) |
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| onSignal | When the mob receives a signal |
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| onSignal:*[signal]* | When the mob receives a specific signal |
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| onShoot | When the mob fires a projectile |
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| onTame | When the mob gets tamed |
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| onBreed | When the mob breeds with another mob. |
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| onTrade | When the Villager completes a trade. Requires Paper |
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| [onAttack](#onattack) | When the mob hits something |
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| [onDamaged](#ondamaged) | When the mob is damaged |
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| [onSpawn](#onspawn) | When the mob spawns |
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| [onDespawn](#ondespawn) | When the mob is despawned |
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| [onReady](#onready) | Triggered the first time a mob is spawned from a spawner |
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| [onLoad](#onload) | When the mob is loaded (spawning or loading after a restart) |
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| [onDeath](#ondeath) | When the mob dies |
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| [onTimer:*#*](#ontimerticks) | Every \# ticks (where \# is the interval in ticks) |
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| [onInteract](#oninteract) | When the mob is right-clicked |
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| [onPlayerKill](#onplayerkill) | When the mob kills a player |
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| [onEnterCombat](#onentercombat) | When the mob enters combat (requires threat tables be on) |
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| [onDropCombat](#ondropcombat) | When the mob leaves combat (requires threat tables be on) |
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| [onChangeTarget](#onchangetarget) | When the mob changes targets (requires threat tables be on) |
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| [onExplode](#onexplode) | When the mob explodes (typically only used for creepers) |
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| [onPrime](#onprime) | When the creeper charges up for an explosion |
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| [onTeleport](#onteleport) | When the mob teleports (typically only used for endermen) |
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| [onSignal:*[signal]*](#onsignalsignal) | When the mob receives a signal |
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| [onShoot](#onshoot) | When the mob fires a projectile |
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| [onTame](#ontame) | When the mob gets tamed |
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| [onBreed](#onbreed) | When the mob breeds with another mob. |
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| [onTrade](#ontrade) | When the Villager completes a trade. Requires Paper |
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<!--
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ADD THIS TRIGGER BACK WHEN IT WORKS
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| onKill | When something kills a mob |
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-->
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Using Triggers
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... | ... | @@ -141,6 +143,17 @@ EXAMPLE_MOB: |
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- message{m=DAMAGED} @World ~onDamaged
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```
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#### ~onDespawn
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Executes the skill when the mob despawns.
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```yml
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EXAMPLE_MOB:
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Type: CHICKEN
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Skills:
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# sends a message to all the players in the world
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# when the mob takes damage
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- message{m=DESPAWNED} @World ~onDespawn
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```
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#### ~onExplode
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Executes the skill when the mob explodes.
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Generally, this trigger only works with creepers and TNTs since other mobs tend to not explode...
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... | ... | @@ -328,3 +341,25 @@ EXAMPLE_MOB: |
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# when the mob's target changes
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- message{m=TRADED} @World ~onTrade
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```
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#### ~onReady
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Executes the skill when the mob is ready to spawn from a [spawner](Spawners)
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```yml
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EXAMPLE_MOB:
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Type: VILLAGER
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Skills:
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# sends a message to all the players in the world
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# when the mob is about to spawn from a spawner
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- message{m=READY TO SPAWN FROM A SPAWNER} @World ~onReady
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```
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#### ~onLoad
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Executes the skill when the mob is loaded after a server restart.
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```yml
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EXAMPLE_MOB:
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Type: VILLAGER
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Skills:
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# sends a message to all the players in the world
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# when the mob is loaded after a server restart
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- message{m=LOADED} @World ~onLoad
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``` |
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\ No newline at end of file |