... | ... | @@ -115,6 +115,7 @@ There are some common attributes that can be used in most of the Location Target |
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| @Cone{angle=#;points=#;range=#;rotation=#;yoffset=#} | | Returns the # of points target locations that comprise a cone (Note: Cone is fixed on the y-axis, and cannot be rotated up or down) |
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| @EntitiesInCone{angle=#;range=#;rotation=#;} | | Targets all entities within the cone |
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| @Sphere{radius=#;points=#;yoffset=#} | | Target points to form a sphere of locations |
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| @[**Rectangle**](/Skills/Targeters/Rectangle){x=#;y=#;z=#;xOffset=#;yOffset=#;zOffset=#;points=#;filled=false;outline=true;rotation=#;fromOrigin=true} | @cube<br>@cuboid | Returns the # of points target locations that comprise a rectangle |
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| @TargetedLocation | | Targets the inherited targets's location |
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| @RingAroundOrigin{radius=#;points=#;xRotation=#;yRotation=#;zRotation=#;xOffset=#;yOffset=#;zOffset=#} | @RAO | Targets locations in a specified ring around the origin |
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... | ... | @@ -155,10 +156,11 @@ Some meta-targeters also allow the mechanic to be casted "fromOrigin". This will |
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| @RandomLocationsNearOrigin{a=#;r=#;s=#;minr=#} | @RLNO | Targets random locations near the origin of a skill. |
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| @FloorOfTargets | @FOT | Targets the blocks underneath the inherited targets. |
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| @LocationsOfTargets | @LOT | Targets the location of the inherited targets |
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| @BlocksInRadius{radius=#;radiusy=#;noise=#;shape=sphere/cube;onlyair=false;noair=true} | | Targets all blocks in a radius of the inherited targets. |
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| @BlocksInRadius{radius=#;radiusy=#;noise=#;shape=sphere/cube;onlyair=false;noair=true} | @BIR | Targets all blocks in a radius of the inherited targets. |
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| @TargetBlock | | Targets the block you are looking at |
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| @BlocksInChunk{noair=true/false;onlyair=true/false;nearorigin=true/false} | Targets all blocks in a chunk relative to the inherited target. |
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| @BlocksNearOrigin{radius=#;radiusy=#;noise=#;shape=sphere/cube;onlyair=false;noair=true} | | Targets all blocks in a radius around the inherited target. |
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| @BlocksInChunk{noair=true/false;onlyair=true/false;nearorigin=true/false} | @BIC
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| Targets all blocks in a chunk relative to the inherited target. |
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| @BlocksNearOrigin{radius=#;radiusy=#;noise=#;shape=sphere/cube;onlyair=false;noair=true} | @BNO | Targets all blocks in a radius around the inherited target. |
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Targeter Options
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