Mob Options
This is a database of all options available when creating a mob in MythicMobs. These options go under the Options tag like so:
VeryFastSkeleton:
Type: skeleton
Display: 'Very Fast Skeleton'
Options:
MovementSpeed: 0.3
NoDamageTicks: 50
Universal options
These options are universal and will work regardless of the mobtype.
All mobs
AlwaysShowName: [true/false]
* Whether the name-tag should always be displayed, even when not looking at the mob and through blocks.
* Equivalent of the NBT-tag "CustomNameVisible"
* Defaults to false.
AttackSpeed: [number] (2.4)
* Sets the attack speed of the mob.
* Defaults to vanilla attack speed for the respective mobs.
ApplyInvisibility: [true/false] (4.9)
* Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
* Defaults to false.
Collidable: [true/false] (2.4)
* Whether the mob has collision.
* Defaults to true.
* Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
Despawn: [true/false]
* Determines whether mobs will despawn if no players are nearby.
* Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server.
* Equivalent NBT-tag is "PersistenceRequired"
* Defaults to true.
FollowRange: [value]
* Max distance between the mob and target(can be a location)
* Also defines max range at which a target will aggro a player initially.
* Defaults to standard respective minecraft follow range
Glowing: [true/false] (2.4)
* Whether the mob should permanently be glowing.
* Defaults to false.
Invincible: [true/false]
* Makes the mob completely invincible to all types of damage.
* //Cannot// be changed by command skills!
* Defaults to false.
Interactable: [true/false]
* Make the mob none interactable. In case of armor stand, denies interacts with its equipment.
* Defaults to false.
LockPitch: [true/false] (4.9)
* Requires protocollib, keeps mobs heads from looking up/down.
* Protocollib Required
* Defaults to false.
KnockbackResistance: [number]
* Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
* 0.1 = 10%, 0.5 = 50% 1 = 100%
* Note that mobs with 100% resistance can still be knocked back by bow's enchantment: ARROW_KNOCKBACK.
MaxCombatDistance: [number]
* The mob cannot be damaged by players further away than # many blocks.
* Setting this option to a number less than the distance of a certain mob skill or attack will ensure that the mob can damage the player and will not be as easy to exploit.
MovementSpeed: [number]
* The movement speed of the mob.
* Most mobs default to movement speed of 0.2
* Values above 1 tend to make the mob difficult / impossible to fight.
NoAI: [true/false] (2.2.1)
* Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
* As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
* Defaults to false.
NoDamageTicks:[number]
* Defines how long the mob is invulnerable after being hit.
* If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global.
* Defaults to 10.
NoGravity: [true/false] (2.5, MC 1.10)
* Whether the mob should not have gravity.
* Defaults to false.
* Note that when this is true, the mob CANNOT have the skill [[skills/mechanics/velocity|velocity]] used on it.
PassthroughDamage: [true/false]
* Causes all damage taken to be redirected to the mob's parent, if they exist
* Defaults to false
Persistent: [true/false]
* Makes the mob immune to the "mm m killall" command
* The mob can still despawn if "Despawn" is set to true
* The mob can still be killed if targeted in the "mm m kill X" command or using a "minecraft:kill" command
* Defaults to false
PreventItemPickup: [true/false]
* Prevents mobs from picking up items.
* Defaults to true.
PreventLeashing: [true/false]
* Whether to prevents a leash from being placed on the mob.
* Defaults to true
PreventMobKillDrops: [true/false]
* Prevents mobs killed by that MythicMob from dropping loot.
* Defaults to false.
* ''As of version 2.3 and before, this option will also prevent players from dropping their inventory upon death if killed by a mob with this option turned on. Do not use in combination with gamerule keepInventory false!''
* This is fixed in version 2.5.0
PreventOtherDrops: [true/false]
* Should MythicMobs block the mob from dropping its normal items?
* Defaults to false.
PreventRandomEquipment: [true/false]
* Whether a mob should be allowed to spawn with random equipment.
* Defaults to false.
PreventRenaming: [true/false]
* Whether to prevent renaming using a nametag.
* Defaults to true.
PreventSunburn: [true/false]
* Whether to prevent the mob from burning in the sun.
* Defaults to false.
RepeatAllSkills: [true/false]
* Whether to repeat HP based skills if a mob heals back above the health threshold for them.
* Defaults to false.
ShowHealth: [true/false]
* Displays health of mob through messages broadcast within a radius defined by **show<nowiki>*</nowiki>health<nowiki>*</nowiki>radius** and formatted according to **show<nowiki>*</nowiki>health<nowiki>*</nowiki>format**. Both of these are global settings under **config.yml**
* Defaults to false.
Silent: [true/false]
* Whether or not a mob should use vanilla sound effects.
* Defaults to false.
Mob specific options
These are specific mob options and will have no effect when used on a different mobtype.
Armor Stands
CanMove: [true/false] (4.9)
* Whether an armor stand can move or not.
* Only applies to armor stand type mobs.
* Defaults to true.
* Requires PaperSpigot
CanTick: [true/false] (4.9)
* Whether an armor stand can tick or not.
* Only applies to armor stand type mobs.
* Defaults to true.
* Requires PaperSpigot
HasArms: [true/false]
* Whether an armor stand has arms or not.
* Only applies to armor stand type mobs.
* Defaults to false.
* Broken prior to 2.5.0
HasBasePlate: [true/false] (4.9)
* Whether an armor stand has a baseplate or not.
* Only applies to armor stand type mobs.
* Defaults to true.
HasGravity: [true/false]
* Whether an armor stand is affected by gravity or not.
* Only applies to armor stand type mobs.
* Defaults to true.
Invisible: [true/false]
* Whether an armor stand is invisible or not.
* Only applies to armor stand type mobs.
* Defaults to false.
ItemBody: [MythicItem Name]
* Designates the Mythic Item that should go in the body/chest slot of an armor stand.
* Only applies to armor stand type mobs.
ItemFeet: [MythicItem Name]
* Designates the Mythic Item that should go in the feet slot of an armor stand.
* Only applies to armor stand type mobs.
ItemHand: [MythicItem Name]
* Designates the Mythic Item that should go in the hand slot of an armor stand.
* Only applies to armor stand type mobs.
ItemHead: [MythicItem Name]
* Designates the Mythic Item that should go in the head slot of an armor stand.
* Only applies to armor stand type mobs.
ItemLegs: [MythicItem Name]
* Designates the Mythic Item that should go in the legs slot of an armor stand.
* Only applies to armor stand type mobs.
Marker: [true/false]
* Whether the Armor Stand should be a marker.
* Setting this option to true will prevent the armor stand from being destroyed in the game - making it completely non-interactable.
Small: [true/false]
* Whether an armor stand is small or not.
* Only applies to armor stand type mobs.
* Defaults to false.
Pose: (2.4.4)
- Head: [0,0,0]
- Body: [0,0,0]
- LeftArm: [0,0,0]
- RightArm: [0,0,0]
- LeftLeg: [0,0,0]
- RightLeg: [0,0,0]
- All these values default to zero.
- All values accept number ranges - see example below.
- Note that these pose options will not be recognized under the options-tag but must be set like this:
Mob: Type: armor_stand Pose: Head: 0,50,0 Body: 0,10,10 LeftArm: 0 to 360,0,0 RightArm: 0 to 90,0,0
Bees
Anger: [number] (4.9)
* Sets the time in ticks until bee anger ends.
* If set to 0 the bee will not be angry.
* Defaults to 0.
HasNectar: [true/false] (4.9)
* Whether the bee is carrying pollen.
* Defaults to false.
HasStung: [true/false] (4.9)
* Whether the bee has stung an entity.
* Defaults to false.
Chicken
Jockey: [true/false]
* Wether or not the chicken is a chickenjockey.
* Doesn't really do anything, but it's nice to have options.
* Defaults to false.
Creepers
ExplosionRadius: [number]
* Sets the radius/power of the creepers explosion
FuseTicks: [number]
* Sets the number of ticks it takes for creepers to explode.
SuperCharged: [true/false]
* Wether the creeper should spawn as a super charged creeper.
* Defaults to false.
PreventSuicide: [true/false]
* Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
* Defaults to false.
Enderman
PreventTeleport: [true/false]
* Meant for Enderman but //might// work on other mobs. May break teleport skills!
* Defaults to false.
HeldBlock: [Material]
* Sets the block that the Enderman is carrying.
Experience_orb
Experience: [Number]
* Sets the amount of experience give by the experience orb mob (4.12 MM)
* Defaults to 1
Falling Blocks
Block: [Material type]
* Determines the type of the block.
* Defaults to STONE
BlockData: [Number]
* Additional field for inputting blockdata.
* Defaults to 0
DropsItem: [true/false]
* Drops the falling block's item.
* Defaults to true
HurtsEntities: [true/false]
* Damages entities on impact.
* Defaults to true
Fox
FoxType: [Entity type] (4.9)
* Determines the type of the fox.
* Can be RED or SNOW
* Defaults to RED
Hoglin
ImmuneToZombification: [true/false] (4.10)
* Whether or not the hoglin is immune to being zombified
* Defaults to false
Huntable: [true/false] (4.10)
* Whether the hoglin is able to be hunted by piglins.
* Defaults to true
Horses, Donkeys, and Mules
HorseArmor: [armor_type]
* Used for horses to set the type of armor they have on.
* Can be iron, gold, or diamond
* [armor_type] must be in lower case
CarryingChest: [true/false]
* Used for donkeys to set whether they are carrying a chest or not.
* Defaults to false.
HorseColor: [horse_color]
* Sets color of the horse
* Colors Must be uppercase,can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE
Saddled: [true/false]
* Used for horses to set whether they are saddled or not.
* Defaults to false.
HorseStyle: [horse_style]
* Sets the style of the horse.
* Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD
Tamed: [true/false]
* Used for horses to set whether they are tamed or not.
* Defaults to false.
HorseType: [type]
* Defines the type of horse
* Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE
* Defaults to HORSE
* Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead.
Iron Golem
PlayerCreated: [true/false]
* Acts as if the player built the mob.
* Defaults to false.
Ocelots
Ocelot: [type] (4.9)
* Sets the type of ocelot
* Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
* Defaults to WILD_OCELOT
Panda
MainGene: [Gene Type] (4.9)*
* Sets the main gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL
HiddenGene: [Gene Type] (4.9)*
* Sets the hidden gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL
Piglin
AbleToHunt: [true/false] (4.10)*
* Whether or not the piglin is able to hunt
* Defaults to false
ImmuneToZombification: [true/false] (4.10)*
* Whether or not the piglin is immune to being zombified
* Defaults to false
Piglin Brutes
ImmuneToZombification: [true/false] (4.10)*
* Whether or not the piglin is immune to being zombified
* Defaults to false
Pigs
Saddled: [true/false]*
* Wether or not the pig spawns with a saddle.
* Defaults to false
Rabbits
RabbitType: [rabbit_type]
* Sets type of rabbit
* Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE
Baby: [true/false]
* Not sure why this exists.
* Defaults to false.
IsKillerBunny: [true/false]
* Sets the rabbit as the Killer Bunny.
Sheep
Sheared: [true/false]
* Sheep is already sheared.
* Defaults to false.
Silverfish
PreventBlockInfection: [true/false]
* Prevent silverfish from infecting blocks.
* Defaults to true.
Snow Golem
Derp: [true/false]
* Defaults to false.
PreventSnowFormation: [true/false]
* Prevent snowmen from creating snow.
* Defaults to false.
TNT
FuseTicks: [number]
* How long the TNT takes to explode
* Defaults to -1 (instantly)
ExplosionYield: [number]
* Determines the strength of the explosion
* Defaults to -1 (none)
Incendiary: [true/false]
* Wether the explosion is capable of starting fires
* Defaults to false
Tropical Fish
Pattern: [type]
* Sets the shape of the fish
* Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK.
BodyColor: [color]
* Sets the primary color of the fish
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
PatternColor: [color]
* Sets the secondary color of the fish
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
Villagers
HasTrades: [true/false]
* Villager can be traded with.
* Defaults to false.
Profession: [profession]
* Specifies the profession of the villager type mob.
* Can be ARMORER, BUTCHER, CARTOGROPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.
* Villagers without this option will roll a random profession on their initial spawn.
* Examples:
Profession: MASON
Type: [type]
* Represents Villager type, usually corresponding to what biome they spawn in.
* Can be DESERT, JUNGLE, PLAINS, SAVANNA, SNOW, SWAMP, TAIGA.
* Defaults to PLAINS.
* Examples:
Type: PLAINS
Level: [level]
* Villager profession level, levels 1 - 5.
* Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
* Required if setting villager professions.
Zombies (all variants)
PreventJockeyMounts: [true/false] (4.9)
* Sets whether the zombie will spawn as a jockey.
* Only works for Zombies.
* Defaults to false.
PreventTransformation: [true/false] (4.8)
* Sets whether zombies can be turned into pigmen/drowned.
* Only works for Zombies.
* Defaults to false.
ReinforcementsChance: [number]
* Chance for zombies to spawn reinforcements on taking damage.
* Should be a number between 0 and 1 (0% and 100% chance)
* Only works for Zombies.
* Defaults to 0.
Zombie Villagers
Profession: [type] (2.4)
* Sets the type of the villager the zombie should represent.
* This option will also make the zombie turn into the respective villager type when being cured using potions.
* Can be "FARMER", ... FIXME
Group specific options
Breedable mobs
Age: [number]
* -1 for Baby. 1 for Adults
* What the age of the mob will be.
* Usable on any mob that can age. For example: Sheep, Pigs, Cows...
* Defaults to 1.
* Use very low negative numbers to mess with the mobs model (not supported)
* May not be working properly
AgeLock: [true/false]
* Whether the mobs age should be locked in place.
* Useful for keeping a baby mob from growing up over time.
* Defaults to false
* This is required if you want Age option to work
Baby: [true/false]
* Sets baby/adult status of mob.
* Use if **Age: [number]** does not work.
Colorable Mobs
Used for sheep and wolves.
Color: [number]
* Number between 0 and 15
* Sets the wool color of sheep or the collar color of wolves
* **NOTE: in MythicMobs 2.0.0 this has changed to a string value.**
* **The string is the name of the color you want. Ex: Color: RED**
* [[http://minecraft.gamepedia.com/Wool|http://minecraft.gamepedia.com/Wool]]
Neutral mobs
Used for wolves and zombie pigmen.
Angry: [true/false]
* Whether the mob will spawn angry or not.
* **Note: Due to a Bukkit/Spigot bug wolves can not be spawned angry with this option.**
* **Use AIGoalSelectors and AITargetSelectors if you want to spawn angry wolves.**
Slimes & Magma Cubes
PreventSlimeSplit: [true/false]
* Prevents slimes and magmacubes from splitting.
Size: [number]
* Sets the size of slimes, magma cubes, and phantoms.
* Normal slimes are between 1 and 8.
* Can get VERY big and get exponentially larger with each increase.
* Extremely high size will cause server lag and possibly crashes.
Tameable Mobs
Tameable: [true/false]
* Allows players to tame the mobs. Used for wolves, cats and horses.
* Defaults to false.