test formatting authored by Phillip's avatar Phillip
All options available when creating a mob. These options go under the `Options` section, like so:
All options available when creating a mob. Most of these options go under the `Options` section, like so:
```yml
Dummy:
Type: skeleton
......@@ -239,7 +239,7 @@ Options:
#### Silent
Whether a mob should use vanilla sound effects.
DDefaults to `false`.
Defaults to `false`.
```yml
Options:
Silent: false
......@@ -252,103 +252,181 @@ Options:
These are specific mob options and will have no effect when used on a
different mob type.
#### Armor Stands
**CanMove: \[true/false\]**
* Whether an armor stand can move or not.
* Only applies to armor stand type mobs.
* Defaults to true.
* Requires PaperSpigot
**CanTick: \[true/false\]**
* Whether an armor stand can tick or not.
* Only applies to armor stand type mobs.
* Defaults to true.
* Requires PaperSpigot
**HasArms: \[true/false\]**
* Whether an armor stand has arms or not.
* Only applies to armor stand type mobs.
* Defaults to false.
**HasBasePlate: \[true/false\] (4.9)**
* Whether an armor stand has a baseplate or not.
* Only applies to armor stand type mobs.
* Defaults to true.
**HasGravity: \[true/false\]**
### Armor Stands
* Whether an armor stand is affected by gravity or not.
* Only applies to armor stand type mobs.
* Defaults to true.
**Invisible: \[true/false\]**
* Whether an armor stand is invisible or not.
* Only applies to armor stand type mobs.
* Defaults to false.
**ItemBody: \[MythicItem Name\]**
* Designates the Mythic Item that should go in the body/chest slot of an armor stand.
* Only applies to armor stand type mobs.
**ItemFeet: \[MythicItem Name\]**
#### CanMove: \[true/false\]**
Sets whether an armor stand can move. Defaults to `true` and requires PaperSpigot
```yml
Dummy:
Type: ARMOR_STAND
Options:
CanMove: true
```
* Designates the Mythic Item that should go in the feet slot of an armor stand.
* Only applies to armor stand type mobs.
#### CanTick
Sets whether an armor stand can tick. Defaults to `true` and requires PaperSpigot
```yml
Dummy:
Type: ARMOR_STAND
Options:
CanTick: true
```
**ItemHand: \[MythicItem Name\]**
#### HasArms
Sets whether an armor stand has arms. Defaults to `false`.
```yml
Dummy:
Type: ARMOR_STAND
Options:
HasArms: true
```
* Designates the Mythic Item that should go in the hand slot of an armor stand.
* Only applies to armor stand type mobs.
#### HasBasePlate
Sets whether an armor stand has a baseplate. Defaults to `true`
```yml
Dummy:
Type: ARMOR_STAND
Options:
HasBasePlate: true
```
**ItemHead: \[MythicItem Name\]**
#### HasGravity
Sets whether the armor stand is affected by gravity. Defaults to `true`.
```yml
Dummy:
Type: ARMOR_STAND
Options:
HasGravity: true
```
* Designates the Mythic Item that should go in the head slot of an armor stand.
* Only applies to armor stand type mobs.
#### Invisible
Sets whether the armor stand is invisible. Defaults to `false`.
```yml
Dummy:
Type: ARMOR_STAND
Options:
Invisible: true
```
**ItemLegs: \[MythicItem Name\]**
#### ItemBody
Designates the [Mythic Item](/Items/Items) that should go in the body/chest slot of an armor stand.
```yml
Dummy:
Type: ARMOR_STAND
Options:
ItemBody: AN_EXAMPLE_CHESTPLATE
```
* Designates the Mythic Item that should go in the legs slot of an armor stand.
* Only applies to armor stand type mobs.
#### ItemFeet
Designates the [Mythic Item](/Items/Items) that should go in the feet slot of an armor stand.
```yml
Dummy:
Type: ARMOR_STAND
Options:
ItemFeet: AN_EXAMPLE_BOOTS
```
**Marker: \[true/false\]**
#### ItemHand
Designates the [Mythic Item](/Items/Items) that should go in the main hand slot of an armor stand.
```yml
Dummy:
Type: ARMOR_STAND
Options:
ItemHand: AN_EXAMPLE_SWORD
```
* Whether the Armor Stand should be a marker.
* Setting this option to true will prevent the armor stand from being destroyed in the game - making it completely non-interactable.
#### ItemOffhand
Designates the [Mythic Item](/Items/Items) that should go in the off hand slot of an armor stand.
```yml
Dummy:
Type: ARMOR_STAND
Options:
ItemOffhand: AN_EXAMPLE_STICK
```
**Small: \[true/false\]**
#### ItemHead
Designates the [Mythic Item](/Items/Items) that should go in the helmet slot of an armor stand.
```yml
Dummy:
Type: ARMOR_STAND
Options:
ItemHead: AN_EXAMPLE_HELMET
```
* Whether an armor stand is small or not.
* Only applies to armor stand type mobs.
* Defaults to false.
#### ItemLegs
Designates the [Mythic Item](/Items/Items) that should go in the leggings slot of an armor stand.
```yml
Dummy:
Type: ARMOR_STAND
Options:
ItemLegs: AN_EXAMPLE_PANTS
```
**Pose:**
#### Marker
Sets the armor stand as a marker. This option prevents the armor stand from being destroyed in game,
making it completely non-interactable. Defaults to `false`.
```yml
Dummy:
Type: ARMOR_STAND
Options:
Marker: false
```
- **Head: \[0,0,0\]**
- **Body: \[0,0,0\]**
- **LeftArm: \[0,0,0\]**
- **RightArm: \[0,0,0\]**
- **LeftLeg: \[0,0,0\]**
- **RightLeg: \[0,0,0\]**
- All these values default to zero.
- All values accept number ranges - see example below.
- Note that these pose options will not be recognized under the
options-tag but must be set like this:
#### Small
Sets the armor stand to small variant. Defaults to `false`.
```yml
Dummy:
Type: ARMOR_STAND
Options:
Small: true
```
#### Pose
Sets the body part's current pose.
Default values are `0,0,0` and accepts ranges like `#to#`.
These will go under the `Pose` section instead of the `Options` section.
###### Head
```yml
Mob:
Type: armor_stand
Pose:
Head: 0,50,0
```
###### Body
```yml
Mob:
Type: armor_stand
Pose:
Body: 0,10,10
LeftArm: 0 to 360,0,0
```
###### LeftArm
```yml
Mob:
Type: armor_stand
Pose:
Body: 0to360,0,0
```
###### RightArm
```yml
Mob:
Type: armor_stand
Pose:
RightArm: 0to90,0,0
```
###### LeftLeg
```yml
Mob:
Type: armor_stand
Pose:
LegLeg: 0,0to80,0
```
###### RightLeg
```yml
Mob:
Type: armor_stand
Pose:
RightLeg: 20,25,0
```
#### Bees
......
......