... | ... | @@ -7,7 +7,13 @@ Dummy: |
|
|
PreventSunburn: true
|
|
|
```
|
|
|
|
|
|
## Universal options
|
|
|
##
|
|
|
- [Universal Options](Mobs/Options#universal-options)
|
|
|
- [Group Specific Options](Mobs/Options#group-specific-options)
|
|
|
- [Mob Specific Options](Mobs/Options#mob-specific-options)
|
|
|
##
|
|
|
|
|
|
# Universal options
|
|
|
|
|
|
These options are universal and will work regardless of the mob type.
|
|
|
|
... | ... | @@ -238,7 +244,7 @@ Options: |
|
|
|
|
|
#### ReviveHealth
|
|
|
When the mob's death event gets cancelled (via a [Cancelevent](/skills/mechanics/cancelevent) mechanic [~onDeath](/Skills/Triggers#ondeath)) the one specified is the amount of health the mob's will be set to. If the value is `-1`, the mob will heal to its own max health value.
|
|
|
```
|
|
|
```yaml
|
|
|
#This mob will always return to 50 health every time the death event is cancelled
|
|
|
ExampleMob:
|
|
|
Type: COW
|
... | ... | @@ -248,7 +254,7 @@ ExampleMob: |
|
|
Skills:
|
|
|
- cancelevent{sync=true} @self ~onDeath
|
|
|
```
|
|
|
```
|
|
|
```yaml
|
|
|
#This mob will always return to its maximum health (100) every time the death event is cancelled
|
|
|
ExampleMob:
|
|
|
Type: COW
|
... | ... | @@ -275,8 +281,140 @@ Options: |
|
|
Silent: false
|
|
|
```
|
|
|
|
|
|
|
|
|
------------------------------------------------------------------------
|
|
|
|
|
|
# Group specific options
|
|
|
|
|
|
## Breedable mobs
|
|
|
|
|
|
#### Age
|
|
|
The age of the mob. Use `-1` for Baby and `1` for Adults.
|
|
|
Usable on any mob that can age. For example: Sheep, Pigs, Cows...
|
|
|
Use very low negative numbers to mess with the mobs model (not supported).
|
|
|
May not be working properly under some situations.
|
|
|
Defaults to `1`.
|
|
|
```yml
|
|
|
Options:
|
|
|
Age: -1
|
|
|
```
|
|
|
|
|
|
#### AgeLock
|
|
|
Whether the mobs age should be locked in place.
|
|
|
Useful for keeping a baby mob from growing up over time.
|
|
|
This is required if you want Age option to work over time.
|
|
|
Defaults to `false`.
|
|
|
```yml
|
|
|
Options:
|
|
|
AgeLock: true
|
|
|
```
|
|
|
|
|
|
#### Adult
|
|
|
Sets adult status of mob.
|
|
|
Use if `Age` does not work.
|
|
|
```yml
|
|
|
Options:
|
|
|
Adult: true
|
|
|
```
|
|
|
|
|
|
#### Baby
|
|
|
Sets baby/adult status of mob.
|
|
|
Use if `Age` does not work.
|
|
|
```yml
|
|
|
Options:
|
|
|
Baby: true
|
|
|
```
|
|
|
|
|
|
## Colorable Mobs
|
|
|
|
|
|
Used for Horses, Llamas, TraderLlamas, Parrots, Sheeps, Shulkers, TropicalFishes and Wolves
|
|
|
### Color
|
|
|
Sets the color of the mob (wool color of sheep or the collar color of wolves)
|
|
|
The value can be any of this [Colors](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/DyeColor.html)
|
|
|
Defaults to `WHITE`.
|
|
|
```yml
|
|
|
Options:
|
|
|
Color: RED
|
|
|
```
|
|
|
|
|
|
|
|
|
## Neutral Entities
|
|
|
|
|
|
Used for wolves and zombie pigmen, for instance.
|
|
|
|
|
|
#### Angry
|
|
|
Whether the mob will spawn angry or not.
|
|
|
> Note: Due to a Bukkit/Spigot bug wolves can not be spawned angry with this option.
|
|
|
> Use AIGoalSelectors and AITargetSelectors if you want to spawn angry wolves.
|
|
|
Defaults to `false`.
|
|
|
```yaml
|
|
|
Options:
|
|
|
Angry: true
|
|
|
```
|
|
|
|
|
|
## Slimes & Magma Cubes
|
|
|
|
|
|
#### PreventSlimeSplit
|
|
|
Prevents slimes and magmacubes from splitting.
|
|
|
Default to `false`.
|
|
|
```yaml
|
|
|
Options:
|
|
|
PreventSlimeSplit: true
|
|
|
```
|
|
|
|
|
|
## Entities with variable size
|
|
|
|
|
|
#### Size
|
|
|
Sets the size of slimes, magma cubes, and phantoms.
|
|
|
Can get VERY big and get exponentially larger with each increase.
|
|
|
Extremely high size will cause server lag and possibly crashes.
|
|
|
Default to `1to8` (Phantoms is `1`)
|
|
|
```yaml
|
|
|
Options:
|
|
|
Size: 10
|
|
|
```
|
|
|
|
|
|
|
|
|
## Raiders
|
|
|
|
|
|
#### CanJoinRaid
|
|
|
Whether the entity can join a raid.
|
|
|
Defaults to `true`.
|
|
|
```yaml
|
|
|
Options:
|
|
|
CanJoinRaid: false
|
|
|
```
|
|
|
|
|
|
#### PatrolLeader
|
|
|
Whether the entity is the leader of a patrol.
|
|
|
Defaults to `false`.
|
|
|
```yaml
|
|
|
Options:
|
|
|
PatrolLeader: true
|
|
|
```
|
|
|
|
|
|
#### PatrolSpawnPoint
|
|
|
Defaults to `false`.
|
|
|
```yaml
|
|
|
Options:
|
|
|
PatrolSpawnPoint: true
|
|
|
```
|
|
|
|
|
|
|
|
|
## Tameable Mobs
|
|
|
|
|
|
#### Tameable
|
|
|
Whether players are able to tame the mob. Used for wolves, cats and horses.
|
|
|
Defaults to `false`.
|
|
|
```yaml
|
|
|
Options:
|
|
|
Tameable: true
|
|
|
```
|
|
|
|
|
|
|
|
|
------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
## Mob specific options
|
|
|
|
|
|
These are specific mob options and will have no effect when used on a
|
... | ... | @@ -458,7 +596,7 @@ Mob: |
|
|
RightLeg: 20,25,0
|
|
|
```
|
|
|
|
|
|
#### Bees
|
|
|
### Bees
|
|
|
|
|
|
**Anger: \[number\]**
|
|
|
|
... | ... | @@ -476,7 +614,7 @@ Mob: |
|
|
* Whether the bee has stung an entity.
|
|
|
* Defaults to false.
|
|
|
|
|
|
#### Cat
|
|
|
### Cat
|
|
|
|
|
|
**CatType: \[type\]**
|
|
|
|
... | ... | @@ -488,7 +626,7 @@ Mob: |
|
|
* Sets the color of the cat's collar.
|
|
|
* Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
|
|
|
|
|
|
#### Chicken
|
|
|
### Chicken
|
|
|
|
|
|
**Jockey: \[true/false\]**
|
|
|
|
... | ... | @@ -496,7 +634,7 @@ Mob: |
|
|
* Doesn't really do anything, but it's nice to have options.
|
|
|
* Defaults to false.
|
|
|
|
|
|
#### Creepers
|
|
|
### Creepers
|
|
|
|
|
|
**ExplosionRadius: \[number\]**
|
|
|
|
... | ... | @@ -518,7 +656,7 @@ Mob: |
|
|
* Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
|
|
|
* Defaults to false.
|
|
|
|
|
|
#### Enderman
|
|
|
### Enderman
|
|
|
|
|
|
**PreventTeleport: \[true/false\]**
|
|
|
|
... | ... | @@ -529,14 +667,14 @@ Mob: |
|
|
|
|
|
* Sets the block that the Enderman is carrying.
|
|
|
|
|
|
#### Experience_orb
|
|
|
### Experience_orb
|
|
|
|
|
|
**Experience: \[Number\]**
|
|
|
|
|
|
* Sets the amount of experience give by the experience orb mob.
|
|
|
* Defaults to 1
|
|
|
|
|
|
#### Falling Blocks
|
|
|
### Falling Blocks
|
|
|
|
|
|
**Block: \[Material type\]**
|
|
|
|
... | ... | @@ -558,7 +696,7 @@ Mob: |
|
|
* Damages entities on impact.
|
|
|
* Defaults to true
|
|
|
|
|
|
#### Fox
|
|
|
### Fox
|
|
|
|
|
|
**FoxType: \[Entity type\]**
|
|
|
|
... | ... | @@ -566,13 +704,13 @@ Mob: |
|
|
* Can be RED or SNOW
|
|
|
* Defaults to RED
|
|
|
|
|
|
#### Frog
|
|
|
### Frog
|
|
|
**Type: \[Entity type\]**
|
|
|
|
|
|
* Determines the type of the Frog
|
|
|
* Can be WARM, COLD or TEMPERATE
|
|
|
|
|
|
#### Hoglin
|
|
|
### Hoglin
|
|
|
|
|
|
**ImmuneToZombification: \[true/false\]**
|
|
|
|
... | ... | @@ -584,7 +722,7 @@ Mob: |
|
|
* Whether the hoglin is able to be hunted by piglins.
|
|
|
* Defaults to true
|
|
|
|
|
|
#### Horses, Donkeys, and Mules
|
|
|
### Horses, Donkeys, and Mules
|
|
|
|
|
|
**HorseArmor: \[armor\_type\]**
|
|
|
|
... | ... | @@ -624,14 +762,14 @@ Mob: |
|
|
* Defaults to HORSE
|
|
|
* Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead.
|
|
|
|
|
|
#### Iron Golem
|
|
|
### Iron Golem
|
|
|
|
|
|
**PlayerCreated: \[true/false\]**
|
|
|
|
|
|
* Acts as if the player built the mob.
|
|
|
* Defaults to false.
|
|
|
|
|
|
#### Panda
|
|
|
### Panda
|
|
|
|
|
|
**MainGene: \[Gene Type\]**
|
|
|
|
... | ... | @@ -645,7 +783,7 @@ Mob: |
|
|
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
|
|
|
* Defaults to NORMAL
|
|
|
|
|
|
#### Piglin
|
|
|
### Piglin
|
|
|
|
|
|
**AbleToHunt: \[true/false\]**
|
|
|
|
... | ... | @@ -657,21 +795,21 @@ Mob: |
|
|
* Whether or not the piglin is immune to being zombified
|
|
|
* Defaults to false
|
|
|
|
|
|
#### Piglin Brutes
|
|
|
### Piglin Brutes
|
|
|
|
|
|
**ImmuneToZombification: \[true/false\]**
|
|
|
|
|
|
* Whether or not the piglin is immune to being zombified
|
|
|
* Defaults to false
|
|
|
|
|
|
#### Pigs
|
|
|
### Pigs
|
|
|
|
|
|
**Saddled: \[true/false\]**
|
|
|
|
|
|
* Wether or not the pig spawns with a saddle.
|
|
|
* Defaults to false
|
|
|
|
|
|
#### Rabbits
|
|
|
### Rabbits
|
|
|
|
|
|
**RabbitType: \[rabbit\_type\]**
|
|
|
|
... | ... | @@ -687,21 +825,21 @@ Mob: |
|
|
|
|
|
* Sets the rabbit as the Killer Bunny.
|
|
|
|
|
|
#### Sheep
|
|
|
### Sheep
|
|
|
|
|
|
**Sheared: \[true/false\]**
|
|
|
|
|
|
* Sheep is already sheared.
|
|
|
* Defaults to false.
|
|
|
|
|
|
#### Silverfish
|
|
|
### Silverfish
|
|
|
|
|
|
**PreventBlockInfection: \[true/false\]**
|
|
|
|
|
|
* Prevent silverfish from infecting blocks.
|
|
|
* Defaults to true.
|
|
|
|
|
|
#### Snow Golem
|
|
|
### Snow Golem
|
|
|
|
|
|
**Derp: \[true/false\]**
|
|
|
|
... | ... | @@ -713,7 +851,7 @@ Mob: |
|
|
* Prevent snowmen from creating snow.
|
|
|
* Defaults to false.
|
|
|
|
|
|
#### TNT
|
|
|
### TNT
|
|
|
|
|
|
**FuseTicks: \[number\]**
|
|
|
|
... | ... | @@ -730,7 +868,7 @@ Mob: |
|
|
* Wether the explosion is capable of starting fires
|
|
|
* Defaults to false
|
|
|
|
|
|
#### Tropical Fish
|
|
|
### Tropical Fish
|
|
|
|
|
|
**Pattern: \[type\]**
|
|
|
|
... | ... | @@ -747,7 +885,7 @@ Mob: |
|
|
* Sets the secondary color of the fish
|
|
|
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
|
|
|
|
|
|
#### Villagers
|
|
|
### Villagers
|
|
|
|
|
|
**HasTrades: \[true/false\]**
|
|
|
|
... | ... | @@ -777,7 +915,7 @@ Check out [Trades](/Mobs/Mobs#trades) |
|
|
* Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
|
|
|
* Required if setting villager professions.
|
|
|
|
|
|
#### Zombies (all variants)
|
|
|
### Zombies (all variants)
|
|
|
|
|
|
**PreventJockeyMounts: \[true/false\]**
|
|
|
|
... | ... | @@ -798,80 +936,10 @@ Check out [Trades](/Mobs/Mobs#trades) |
|
|
* Only works for Zombies.
|
|
|
* Defaults to 0.
|
|
|
|
|
|
#### Zombie Villagers
|
|
|
### Zombie Villagers
|
|
|
|
|
|
**Profession: \[type\]**
|
|
|
|
|
|
* Sets the type of the villager the zombie should represent.
|
|
|
* This option will also make the zombie turn into the respective villager type when being cured using potions.
|
|
|
* Can be `ARMORER, BUTCHER, CARTOGRAPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.`
|
|
|
|
|
|
------------------------------------------------------------------------
|
|
|
|
|
|
### Group specific options
|
|
|
|
|
|
#### Breedable mobs
|
|
|
|
|
|
**Age: \[number\]**
|
|
|
|
|
|
* -1 for Baby. 1 for Adults
|
|
|
* What the age of the mob will be.
|
|
|
* Usable on any mob that can age. For example: Sheep, Pigs, Cows...
|
|
|
* Defaults to 1.
|
|
|
* Use very low negative numbers to mess with the mobs model (not supported)
|
|
|
* May not be working properly
|
|
|
|
|
|
**AgeLock: \[true/false\]**
|
|
|
|
|
|
* Whether the mobs age should be locked in place.
|
|
|
* Useful for keeping a baby mob from growing up over time.
|
|
|
* Defaults to false
|
|
|
* This is required if you want Age option to work
|
|
|
|
|
|
**Baby: \[true/false\]**
|
|
|
|
|
|
* Sets baby/adult status of mob.
|
|
|
* Use if **Age: [number]** does not work.
|
|
|
|
|
|
#### Colorable Mobs
|
|
|
|
|
|
Used for sheep and wolves.
|
|
|
|
|
|
**Color: \[number\]**
|
|
|
|
|
|
* Sets the wool color of sheep or the collar color of wolves
|
|
|
* **The string is the name of the color you want. Ex: Color: RED**
|
|
|
* [[http://minecraft.gamepedia.com/Wool|http://minecraft.gamepedia.com/Wool]]
|
|
|
|
|
|
#### Neutral mobs
|
|
|
|
|
|
Used for wolves and zombie pigmen.
|
|
|
|
|
|
**Angry: \[true/false\]**
|
|
|
|
|
|
* Whether the mob will spawn angry or not.
|
|
|
* **Note: Due to a Bukkit/Spigot bug wolves can not be spawned angry with this option.**
|
|
|
* **Use AIGoalSelectors and AITargetSelectors if you want to spawn angry wolves.**
|
|
|
|
|
|
#### Slimes & Magma Cubes
|
|
|
|
|
|
**PreventSlimeSplit: \[true/false\]**
|
|
|
|
|
|
* Prevents slimes and magmacubes from splitting.
|
|
|
* Default to false
|
|
|
|
|
|
**Size: \[number\]**
|
|
|
|
|
|
* Sets the size of slimes, magma cubes, and phantoms.
|
|
|
* Can get VERY big and get exponentially larger with each increase.
|
|
|
* Extremely high size will cause server lag and possibly crashes.
|
|
|
* Default to 1to8(Phantoms is 1)
|
|
|
|
|
|
#### Tameable Mobs
|
|
|
|
|
|
**Tameable: \[true/false\]**
|
|
|
|
|
|
* Allows players to tame the mobs. Used for wolves, cats and horses.
|
|
|
* Defaults to false.
|
|
|
|
|
|
------------------------------------------------------------------------ |
|
|
\ No newline at end of file |
|
|
* Can be `ARMORER, BUTCHER, CARTOGRAPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.` |
|
|
\ No newline at end of file |