... | @@ -3,7 +3,7 @@ Mob Levels |
... | @@ -3,7 +3,7 @@ Mob Levels |
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Mob levels are a useful function for adding levels to your mob, which allow for several useful features.
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Mob levels are a useful function for adding levels to your mob, which allow for several useful features.
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For example, you can have the mob's damage and healthscale up as their level increases, or you can have them drop more items depending on what their level is (see _BonusLevelItems_ in [Droptable Options](/Items/Drops#droptable-options)).
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For example, you can have the mob's damage and health scale up as their level increases, or you can have them drop more items depending on what their level is (see _BonusLevelItems_ in [Droptable Options](/Items/Drops#droptable-options)).
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Or, for more advanced configs you could change their drops completely depending on what level they are, give them different skills depending on their level, or even change where/how they spawn depending on what level they are (using spawners and randomspawns.)
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Or, for more advanced configs you could change their drops completely depending on what level they are, give them different skills depending on their level, or even change where/how they spawn depending on what level they are (using spawners and randomspawns.)
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... | @@ -34,7 +34,7 @@ These options, put under the LevelModifiers section, will increase the |
... | @@ -34,7 +34,7 @@ These options, put under the LevelModifiers section, will increase the |
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mobs respective stats by the given numbers per level. These stats will
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mobs respective stats by the given numbers per level. These stats will
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be added on top of their base stats.
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be added on top of their base stats.
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Level modifiers may not work if you didn't specify specify base values
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Level modifiers may not work if you didn't specify base values
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for the affected attributes in the mob configuration.
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for the affected attributes in the mob configuration.
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* **Health: [number]**
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* **Health: [number]**
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