... | ... | @@ -18,7 +18,7 @@ on their level, or even change where/how they spawn depending on what |
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level they are (using spawners and randomspawns.)
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Mob levels can be influenced by world scaling (see below), [Random
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Spawners](/databases/spawners/randomspawners) or the [SetLevel
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Spawners](/Random%20Spawns) or the [SetLevel
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mechanic](/skills/mechanics/setlevel).
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This page will only be covering the basics, a future guides/examples
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... | ... | @@ -38,7 +38,7 @@ section may include more in-depth tutorials later on. |
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LevelModifiers:
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Health: 5
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Damage: 0.5
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<!--
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DropsPerLevel
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-------------
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... | ... | @@ -50,7 +50,7 @@ a chance to drop up to 6 gold nuggets. |
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See [Drops Overview](/databases/drops/overview) for more information.
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*DropsPerLevel has been removed as of v4.4*
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-->
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LevelModifiers
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--------------
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... | ... | |