... | @@ -43,21 +43,34 @@ for the affected attributes in the mob configuration. |
... | @@ -43,21 +43,34 @@ for the affected attributes in the mob configuration. |
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# World Scaling
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# World Scaling
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Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings in the config.yml located in */MythicMobs*/. Setting it up is simple. By default the section for scaling in your config.yml should look something like this:
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Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings located in `/MythicMobs/config/config-mobs.yml`. Setting it up is simple. By default the section for scaling in your config-mobs.yml should look something like this:
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```yaml
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```yaml
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Scaling:
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MobLeveling:
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Default:
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# Used to scale a mob's attributes as they level up
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Enabled: false
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ScalingEquations:
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ScaleVanillaMobs: false
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Health: V * ((1.05)^(L-1))
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PerBlocksFromSpawn: 500
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Damage: V * ((1.05)^(L-1))
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world2:
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# Alternate legacy method of scaling mobs attributes
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Enabled: false
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DefaultLevelModifiers:
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PerBlocksFromSpawn: 250
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Health: 0.1
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world2_nether:
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Armor: 0
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Enabled: false
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Damage: 0
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PerBlocksFromSpawn: 150
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KnockbackResistance: 0
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Power: 0
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# Per-world scaling options
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WorldScaling:
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Default:
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Enabled: true
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ScaleVanillaMobs: true
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PerBlocksFromSpawn: 250
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world2:
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Enabled: true
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PerBlocksFromSpawn: 250
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world2_nether:
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Enabled: false
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PerBlocksFromSpawn: 100
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```
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```
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The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawnmed mobs would look something like this:
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The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawned mobs would look something like this:
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- Level 0 in the white area (0-249 blocks from spawn).
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- Level 0 in the white area (0-249 blocks from spawn).
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- Level 1 in the tan area (250-499 blocks distance).
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- Level 1 in the tan area (250-499 blocks distance).
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