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Casting · Changes

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Create Spells/Casting authored Jul 31, 2024 by Ashijin's avatar Ashijin
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Active (or on-use) spells can be cast in a variety of ways depending on how you configure them.
_Not all casting methods are implemented yet_
[[_TOC_]]
# Casting Spells
## by Command
Any active learned spell can be cast by using the `/cast` command as long as the player has permission to use the command.
While not the fastest way to cast, it's the most basic and does not require any skill binding.
## Quickcasting
Spells can be configured to be castable via a quickcast bar that can be quickly toggled on by hitting certain keys (the `SwapItem` key by default).
This allows players to quickly cast certain spells they've bound to the quickcast bar by tapping F and then the number of the binding, which will cast the spell that is bound to that slot if one is present.
Players can bind spells for quickcasting by opening the [Spellbook](Spellbook) (`/spellbook`) and right-clicking a usable spell, which will open the binding window.
### Quickcast Options
Quickcasting can be configured to work in a variety of ways inside the `config-spells.yml` config file.
Planned types are:
- `CAST_BAR` - Player taps the number of a binding to cast that spell
- `CLICK_COMBO` - Player performs a click-combo to cast a certain spell.
#### Cast Bar
The cast bar can be configured with up to 8 different spells (the maximum). When the castbar is toggled on, the player simply taps the corresponding button to cast the spell
If configured to show spells in the `ITEMS` slot, spell icons will appear overlayed in the player's hotbar.
If configured to show spells in the `ACTION_BAR` slot, spell icons will appear as an action bar message using unicode icons.
#### Click Combos
_coming soon_
## Spellbook
Active spells can be cast from the spellbook directly, which is a special menu opened using the `/spellbook` command.
When the spellbook is open, left-clicking a spell will cause the player to cast it.
## Wands
_coming soon_
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