These triggers are added by MythicRPG, and are meant to be used within the features that MythicRPG implements
Trigger | When it fires... |
---|---|
onClassGain | When an archetype is gained |
onClassLoss | When an archetype is lost |
onLevelUp | When an archetype levels up |
onJoin | When the player joins the server |
onRespawn | When the player with the archetype respawns |
onSpawn | When the player with the archetype respawns after death or joins the server |
onDeath | When the player with the archetype dies |
onRightClick | When the player with the archetype right-clicks |
onInteract | When a player with the archetype interacts with a mob |
onCrouch | When the player with the archetype starts to crouch |
onUnCrouch | When the player with the archetype stops to crouch |
onShoot | When the player with the archetype shoots a projectile from a bow |
onFish | When a player is fishing, ie casting the line out |
onFishBite | Called when there is a bite on the hook and it is ready to be reeled |
onFishCatch | When a player has successfully caught a fish and is reeling it in |
onFishGrab | When a player has successfully caught an entity |
onFishGround | When a bobber is stuck in the ground |
onFishReel | When a player reels in their hook without receiving any bites |
onFishFail | When a player fails to catch a bite while fishing usually due to poor timing |
onConsume | When an item is eaten |
onPotionSplash | When a potion is splashed |
onKill | When the player with the archetype kills another entity |
onBlockBreak | When the player with the archetype breaks a block |
onBlockPlace | When the player with the archetype places a block |
onItemPickup | When the player with the archetype picks up an item |