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  • Skill Commands

Last edited by Lxlp Nov 03, 2024
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Skill Commands

Via the use of Skill Commands, you are able to make every metaskill this feature is used on into an executable command

For instance, the following metaskill

MyExampleSkills:
  Command:
    Id: skillTest
    Aliases:
    - testSkill
    Completions:
      example:
      - players
  Skills:
  - message{m=<skill.var.example> our hero!} @self

Would register the command /skilltest, and actually using /skilltest Seyarada, it will result in the caster seeing the message Seyarada our hero!

When used this way, the metaskills will always have the caster of the command as the inherited target

Skill Commands Options

The field Command allows the metaskill it is used into to be regarded as a command, also enabling all of the relative options

Id

The name of the command that will be registered

Aliases

Other valid names that can be used to trigger the related metaskill as a command. For instance, in the example above, using /skilltest or /testskill would yield the same result

Completions

Elements in the command that will be tab completed.
They work in a key-value pair, where the key is the future name of the skill-scoped variable that will be holding the inputted argument, and the value is a list of valid inputs that will be tab-completed when inputting the key.
If specific keywords are used, the values can be made to be dynamic depending on the keyword used, as they will get auto-replaced with the actual lists

Excess non-completion arguments will be stored in the excessArgs skill scoped variable
<skill.var.excessArgs>

Completions Keywords

Keyword Description
worlds Each world in the server
players Each player in the server
items Every vanilla item
mythicitems Every registered Mythic items
    Completions:
      target:
      - players

Examples

RandomTP:
  Command:
    Id: randomtp
    Aliases:
    - rtp
    - wild
    Completions:
      target:
      - players
  Conditions:
  - hasPermission{p=rtp.use} true "&cYou do not have permission to use that command"
  - holding{m=DIAMOND} true "&cYou can only use this command while holding a diamond"
  Skills:
  - consumeHeldItem # Take away the diamond as payment
  - potion{t=SLOW_FALLING;l=5;d=100;p=false} @self
  - command{c=teleport <skill.var.target> <random.-999to999> 100 <random.-999to999>}
  FailedConditionsSkills:
  - e:p{p=VILLAGER_ANGRY;hs=1;vs=1;a=100} @self
  - s{s=entity.villager.no} @self
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