Description
Whether the target player has learned the given spell
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
id | spell, s | The spell to check against | FIREBALL |
Examples
LearnMagicMissile:
TargetConditions:
- hasLearnedSpell{spell=MagicMissile} false
- hascurrency{a=500}
Skills:
- teachspell{s=MagicMissile;l=1}
- currencytake{amount=500}
- message{m="Eheh, thanks for you patronage!"}
Aliases
- hasSpell