... | ... | @@ -23,6 +23,7 @@ These mechanics are added by Crucible, and are meant to be used with players and |
|
|
| [ParseArmor] | Force a re-scan of the caster's armor |
|
|
|
| [ParseWeapon] | Force a re-scan of the caster's weapon |
|
|
|
| [ProjectileHit] | Simulates an hit from a bow's projectile |
|
|
|
| [RemoveTriggeringItem] | Removes the Item entity that triggered the SkillTree |
|
|
|
| [ResetAttackCooldown] | Resets the player's attack cooldown |
|
|
|
| [SetCompassLocation] | Sets the location a compass points to |
|
|
|
| [SetCompassLodestone] | Sets the location a compass points to as a lodestone location |
|
... | ... | @@ -72,6 +73,7 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They |
|
|
[ParseArmor]: Skills/Mechanics/ParseArmor
|
|
|
[ParseWeapon]: Skills/Mechanics/ParseWeapon
|
|
|
[ProjectileHit]: Skills/Mechanics/ProjectileHit
|
|
|
[RemoveTriggeringItem]: Skills/Mechanics/RemoveTriggeringItem
|
|
|
[ResetAttackCooldown]: Skills/Mechanics/ResetAttackCooldown
|
|
|
[SetCompassLocation]: Skills/Mechanics/SetCompassLocation
|
|
|
[SetCompassLodestone]: Skills/Mechanics/SetCompassLodestone
|
... | ... | |