With Sets you can make your equipment pieces give off different bonuses depending on the amount of equipped items of the same set!
Creating a Set
You can create a set by adding it to the equipment-sets.yml
file in the base folder or in any pack
PHOENIX:
Enabled: true # Will default to true if not set
Display: 'Phoenix Set'
Lore:
- '<aqua>Phoenix Set'
- '<yellow>[2]: <green>+20% Critical Strike Chance'
- '<yellow>[4]: <green>20% chance on being hit to burn'
- '<green>ignite attacker. +20% Critical Strike Damage.'
Bonuses:
- Pieces: 2
Stats:
- CRITICAL_STRIKE_CHANCE 0.2 ADDITIVE
- Pieces: 4
Stats:
- CRITICAL_STRIKE_DAMAGE 0.2 ADDITIVE
Skills:
- ignite @trigger ~onDamaged 0.2
Applying a Set to an item
This can be done by using the EquipmentSet
option on any item
ExampleItem:
Material: STONE_SWORD
EquipmentSet: PHOENIX